Joseph Miranda - 12:18pm Apr 18, 2002 PST (#3 of 7) INDOCHINA (S&T 209) ERRATA 2.31, 2.32 and 11.11, Unit Classes. A plus sign (+) between the combat strength and movement factor indicates a Light unit. A minus sign (-) indicates a Heavy unit. 2.37 Counter errata. The Viet Min 202 Mechanized Regiment should have a Heavy unit sign on the reverse side (i.e., it should be a 1-3). Also, it should have the regiment symbol, not division. The Khmer Issarak units (yellow on red) should have ¡§KI¡¨ on them. 11.22 Extent of ZOC. Heavy unit ZOC also extend into cultivated hex via contiguous road/trail hexes. 12.4 Air Transport. Additionally, an air transport unit can transport one battalion or cadre sized unit. Note that both heavy and light units may be air transported. 12.41 Air Bases. The unit to be transported must start in a hex containing a city, base, fortification or town. All of these are considered to contain airfields. 17.232 (2) Militia. Change ¡§elimination/disruption¡¨ to ¡§elimination/disruption/retreat¡¨. 17.234 Militia. A DE or DR result against FEF militia (and Communist militia defending in cities/towns) also causes its elimination. 18.2 DNA Zones of Control. DNA ZOC extend through all lake and all coastal hexsides. 29.21 and 29.411 Intervention. Optionally, if choosing an Intervention option causes the enemy Political Index to go over 100, it remains at 100 but do not lower the friendly Political Index by the difference. This can be critical when a losing player chooses an Intervention option. Aircraft Range (Experimental Rule). US and French air units may use each others¡¦ bases. US B-29 units are not affected by range (gaining neither positive nor negative die roll modifiers), are exempt from basing requirements and do not count against the US basing totals (since they were based elsewhere in the Pacific). Introductory Scenario. Special Rule "i". Units do not need Supply to recover in this scenario. Instead, any disrupted unit which is not in an enemy ZOC at the end of a friendly Recovery Phase is automatically restored to combat effectiveness. Scenario 2. 3.b.(3) Viet Minh should have 1 (not 2) bases south of Hue. Map. Hex 2147 is swamp. Joseph Miranda - 12:19pm Apr 18, 2002 PST (#4 of 7) INDOCHINA (S&T 209) CLARIFICATIONS 2.31 Unit types. Note that French and US cadre units are airborne qualified. 15.2 Line of Supply (LOS). LOS was explained in the converse of the way it is usually presented in wargame rules, i.e., from the hex in which supply originates to the hex being supplied. In other words, French units trace supply up to two hexes (any terrain) to a road and/or trail hex which in turn goes up to 16 hexes via roads/trails back to a friendly combat effective Base. Communist units trace supply up to six hexes (any terrain) to a friendly combat effective Base. 15.231 Line of Supply. The French two hex (non-road-trail) LOS and the Communist six hex LOS may be traced across lake hexsides (owing to extensive boat traffic). 15.74 Airborne Supply. Paragraph should read: Each airborne supply marker may provide one of the following functions: (1) Attack or defense supply to all units in its hex for the entire combat phase. (2) Recovery of one unit in its hex, whether or not that unit is in an enemy ZOC. (3) Placing a fortification marker in its hex. Units outside the hex may not trace LOS to an airborne supply marker. Airborne supply markers are expended at the end of the phase in which they were used. 15.75 Airborne Supply. Note that airborne supply markers remain on the map until expended, or all friendly units in their hex are eliminated/moved out. Once placed on the map, airborne supply may never move. Also, the friendly player may remove an airborne supply from the map at any time. Airborne supply may not be used for Forced March (why? Because Forced March requires extra commitments of vehicles and fuel which could not be airdropped in this theater). 17.0 Militia. Militia counts as a friendly unit for the modifier for air transport going to/from hexes with friendly units and for air strikes next to a hex with a friendly unit. 18.44 DNA Transport. Units which were transported by DNA units may attack normally in the combat phase of the same turn in which they were transported after being disembarked. 27.0 Overrun. Overruns cost 4 movement points (the TEC is incorrect). The 4 movement point cost is regardless of whether or not the unit is using Forced March. 27.4 Post Overrun. You may not overrun a city/town hex containing enemy militia since technically capturing a city/town requires advance after combat and Overrun does not include advance. This is intentional and is intended to show the difficulty in rolling up fixed positions defended by a popular base. Note that militia outside of cities/towns may be overrun. 29.0 Intervention. US and Chinese units which are brought in as reinforcements under the Intervention options do not cost additional political points beyond those paid for each option. The political point cost for these units on the Mobilization Chart are for replacing eliminated units. 29.2 US Intervention. US B-29 units count as airstrikes for political point purposes. Naval Operations (Experimental Rule). As an additional option, French units may trace their two hex LOS to a DNA unit which in turn can trace a LOS up to 16 hexes along river/lake/coastal hexes exclusively to a friendly Base unit (which in turn can trace a LOS in accordance with 15.24). Bombardment Chart. The -2 die roll modifier for enemy artillery units in or adjacent to the target hex is regardless of how many artillery units are present (representing antiaircraft fire). This also applies even if a B-29 or naval bombardment attack (in the latter case, representing shore batteries). Bombardment Chart Notes. Delete (2). B-29 strikes may be made adjacent to friendly units, subject to the Collateral Damage result. Mobilization Chart. Militia may also be placed on cities and towns when captured by friendly forces at no Political Point cost. Land Combat Results Tables. Death Commandos. Death Commando Assaults may be made only against enemy fortifications and cities. “DD” result. The French player does not have to declare whether or not he will convert a DD into a BB until after the die has been rolled. Retreats. Unit may retreat one or two hexes depending upon the outcome. (4) Heavy class unit ZOCs do not extend through jungle, mountain, swamp and cultivated hexes, so units can retreat adjacent to them in hexes containing these types of terrain (unless there is a contiguous road/trail between the heavy unit and the hex entered). Political Points. Militia do not count as units eliminated for political points.