From S&T 101
SUPERPOWERS AT WAR Game Errata and Charts The following errata corrects set-up, air points, and victory conditions in the game. Use the corrected Combat Results Table and Nuclear Consequences Table to play the game. Across the Rhine Scenario The Belgian Limburg Provincial Rgt. (3 units) enters on game turn 1 on Genk Road (hex 1502). EX [12.0] The available air points can be used once per turn. EX [21.01 VICTORY CONDITIONS: The victory point conditions should be corrected. Replace the NATO player sixth through tenth VP conditions with the following: 3 VP per urban or city hex destroyed by a Soviet nuclear weapon or firestorm. The Warsaw Pact Player earns victory points for the following: 1 VP per NATO unit eliminated or in the replacement pool at the end of the game. 1 VP per Warsaw Pact unit exited from the western map edge to which a supply line can be traced at the end of the game. 1 VP per in-supply unit west of the Maas River at the end of the game. 5 VP per non-destroyed city hex occupied by Warsaw Pact forces at the end of the game. 6 VP per urban or city hex destroyed by a NATO nuclear weapon or firestorm. The Warsaw Pact garrison rules given in the Drive on Munich Scenario victory conditions also apply to the Across the Rhine Scenario rules.
NB submitted by John Kula (firstname.lastname@example.org) on behalf of the Strategy Gaming Society (http://pages.about.com/strategygames/), originally collected by Andrew Webber (email@example.com)