COMBAT COMMAND ERRATA AND OPTIONAL RULES
Alan R. Arvold
The following errata ans optional rules was formulated by myself
back in the Seventies and sent to SPI for consideration. However
they never did send me a reply on them. So now after almost 30
years here they are for all to see. This errata and optional
rules are considered to be unofficial.
Zones of Control
(A) Change to - Only the units exerting the zone of control may
attack and such units may only attack once regardless of how many
times their controlled hexes are vacated in the course of that
(F) Add - However a unit may only attack once during the movment
phase regardless of how many times their controlled hexes are
vacated by enemy units.
Add (G) Units which make Zone of Control attacks may not use
Defensive Fire in that player turn.
(K) Add - Targets in covering terrain may be spotted when they
fire. A friendly unit is still needed to spot the target though.
The spotting unit must be within six hexes of the target unit,
have a clear line of sight to the target, and not be dispersed or
eliminated. Target units which move out of the hex in which they
were spotted are no longer considered to be spotted even if they
move back into the same hex they moved out of.
All mortar units may use indirect fire regardless of the range to
(B) Add - Class 2 units may not dig in if they are dispersed or
even attacked during the previous enemy player turn.
HE units may fire smoke into a hex instead of HE. An HE unit may
fire into one hex per phase. Smoke in a hex blocks the line of
sight through that hex. Units may see and fire into a smoked hex
only if that hex has a spotting unit. All attack strengths of
units firing into a smoked hex is halved, even if the firing unit
is in the smoked hex. Units may move through a smoked hex at no
additional movement penalty. Units which are in a smoked hex may
see and fire out of that hex.
HE weapons class units may only fire at armored targets at full
attack strength at a range of two hexes or less when using direct
fire. If using direct fire against armored targets at any greater
range than two hexes, the attack factor of the HE weapons class
units are halved. HE weapons class units may always fire at
non-armored units at full attack strength at any range.