Roy K. Bartoo - 05:07pm Dec 19, 1999 PST (#973 of 977) And now, through the magic of e-space, the corrected list of Vietnam Battles (S&T 196) questions ... [2.31] It takes the eyes of an eagle to tell the difference between Transport and Gunship helicopter units. In Hue, the only Gunship is C/2 20; in Pegasus it is A, B & C/2 20, correct? [5.3] The game never specifies which units are mechanized for movement purposes - I assume Logistics, Tank, Mechanized Infantry, Armored Cavalry, and Self-Propelled Artillery? [16.0] “Morale Points” markers should presumably be read as “Initiative Points” and “Morale Track” should be “Initiative Track”. [16.0, 19.3, 20.3] “Morale Track” only goes up to 10 - can Initiative Points be accumulated in excess of 10? [CRT] “Assult” [very very sic] CRT?! [CRT] “+1 if attacker expends one Morale Point; -1 if defender spends one Moral [sic] point” - should be Initiative Points. [CRT} No explanation is given of the combat result “Ddx” - I assume it is analogous to “Aax”? And for what it is worth, the “Overrun” combat result just seems wrong. ‘A’ Overruns ‘B’ - ‘B’ retreats one hex and ‘A’ loses strength? Is this simply a matter of terminology, that it shouldn’t be called Overrun, or was the intent that in an Overrun, the defender is retreated one hex, and the DEFENDER loses SP equal to the attacker strength? [Hue Exclusive Rules] May Allied units fire FPF during the first Communist turn? Historically they didn’t. [Hue Exclusive Rules, Bridge Destruction p. R12] I assume that a unit on a bridge dies when the bridge underneath it is destroyed? Operation Pegasus 325C division - there is no 325C Heavy Weapons Bn - should this be 325? 29th NVA regt - there is no 324B Heavy Weapons Bn - should this be 325B? Also, I took the liberty of recasting the Combat results Tables into a form more familiar to me. Here they are for the benefit of anyone else who finds "Aa2" confusing. Set tabs to every half-inch. Assault CRT -7 -6, 5 -4, 3 -2 -1 0 +1 +2, +3 +4, 5 +6-8 +9-11 +12+ 0 E/- E/- E/- dr2/- dr2/- dr2/- dr2/- r1/- r1/- r1/- r1/r1 r1/r1 1 E/- E/- dr2/- dr2/- dr2/- dr2/- r1/- r1/r1 r1/r1 X/E X/E X/E 2 E/- dr2/- dr2/- dr2/- r1/- r1/- r1/- X/E X/E X/E X/E -/dr3 3 dr2/- dr2/- dr2/- r1/- r1/- r1/- r1/r1 X/E X/E X/r1 -/r2 -/dr3 4 dr2/- r1/- r1/- r1/- r1/- r1/r1 X/E X/r1 X/r1 -/r2 -/dr3 -/dr4 5 r1/- r1/- r1/- r1/- r1/r1 X/E X/r1 -/r2 -/r2 -/dr3 -/dr3 -/E 6 r1/- r1/- r1/- r1/r1 X/E X/r1 -/r2 -/r3 -/dr4 -/dr4 -/dr4 -/E 7 r1/- r1/r1 r1/r1 -/r1 -/r1 -/r2 -/dr3 -/dr3 -/dr4 -/dr4 -/E -/E Mobile CRT -7 -6, 5 -4, 3 -2 -1 0 +1 +2, 3 +4, 5 +6-8 +9-11 +12+ 0 E/- E/- dr2/- dr2/- dr2/- dr2/- dr2/- r1/- r1/- r1/- -/r1 -/r1 1 E/- dr2/- dr2/- dr2/- dr2/- dr2/- r1/- r1/r1 r1/r1 r1/r1 -/r1 -/r1 2 dr2/- dr2/- dr2/- dr2/- r1/- r1/- r1/r1 r1/r1 -/r1 -/r1 -/r1 -/r2 3 dr2/- dr2/- r1/- r1/- r1/- r1/r1 r1/r1 -/r1 -/r1 -/r2 -/r2 -/dr3 4 dr2/- r1/- r1/- r1/- r1/- r1/r1 X/E X/r1 X/r1 -/r2 -/dr3 -/dr3 5 r1/- r1/- r1/- r1/- r1/r1 X/E -/r1 -/r1 -/r1 -/dr3 -/dr3 -/dr4 6 r1/- r1/- r1/- r1/- r1/r1 -/r1 -/r2 -/r2 -/r2 -/dr3 -/dr4 -/E 7 r1/- r1/r1 r1/r1 r1/r1 -/r1 -/r2 -/dr3 -/dr3 -/dr3 -/dr4 -/E -/E Results to the left of the slash apply to the attacker, those to the right apply to the defender E = Eliminated. Surviving units of the winning side may advance into the vacated hex. dr# = Disrupt all the affected units, then retreat them the indicated number of hexes. Victorious units may advance along the Retreat Path. r# = retreat the indicated number of hexes. Victorious units may advance along the Retreat Path. - = No adverse effect Roy Bartoo -------------------------------------------------------------------------------- Mike at Avalanche - 07:09am Dec 20, 1999 PST (#974 of 977) Someone left the games out in the rain ... 1998 GAMA/Origins Award Winners. 1-800-564-9008. 1. Soviet 14th Rifle¹s 241 Arty regt is 0-1-4/5-8 whereas 52nd Rifle 208 Arty is 0-1-5/5-8. Should 241 be 0-1-5? NO 2. 6th Mtn 143/1 is 6-7-8/4-4-5, whereas every other Mtn Inf Bn is 6-7-5/4-4-5. Should 143/1 also be 6-7-5? YES 4. [3.0 - II Mechanized Movement Phase] Unit types are never defined. Are motorcycle units (a) ³motorized² YES 5. Terrain Effects Chart page R5 refers to hexside water obstacles as ³streams²; map Terrain Effects Chart refers to them as ³streams²; 5.2 referes to ³... river and stream hexsides...²; 4.4 and 8.4 refer to ³... river hexsides ...² Should this be interpreted as (a) all hexside water obstacles on this map are streams; YES, KEY PHRASE BEING "THIS MAP." 6. [5.3, 8.4] ³If a unit does not have enough MPs remaining in its movement allowance to enter the next hex, then it may not move any further in the current phase.² Most of the map is tundra with a 3 MP entry cost, and stream crossing requires +3 MP, per the Terrain Effects Chart. This means that units with a movement allowance of less than 6 (all but the bicycle and motorcycle units) cannot cross rivers, which reduces the German attack to a one-hex frontage drive along the road! Should we read into this th at a unit may always move one hex, even if that exceeds its movement allowance, provided such move is not into prohibited terrain? YES 8. [8.4] ³... the hexes through which the unit makes the crossing must both be either in the engineer¹s ZOC or occupied by the engineer unit itself.² Given that ZOC do not extend across rivers [4.4], this seems impossible to fulfill. Should this be read as implying that engineer unit ZOC DO cross rivers but only for bridging purposes? YES 9. [8.4] ³The crossing unit pays two MPs in addition to any other terrain costs.² This means that even with engineer bridging, most Soviet units still cannot cross rivers. Intentional? ONE HEX 10. [7.0-6] Can units advance after combat even if they couldn¹t normally move there, ie across a river that the unit does not have the MPs to cross in the movement phase? YES, SINCE THEY CAN MOVE ONE HEX 11. [7.27] Can Disrupted units Bombard (at half strength)? NO 13. [8.2 & 10.0] ³... the independent units function as though they belong to the formation to which they are attached.² Do losses to independent units count against the Formation Effectiveness of the formation to which they are attached? YES 16. [8.5 Local Heroes] Does this mean that units cross for free, or does it cost their entire movement allowance? I assume the latter. ENTIRE ALOWANCE 17. [9.3] ³... must begin and end a movement phase stacked.² I assume that there is no explicit movement cost for a unit to load and unload. Is the following correct: A unit begins its movement phase of turn T1 stacked with a naval vessel. In turn T1, the vessel carries the unit, ending its movement in a coastal hex. In turn T2, the ground unit is free to move its entire movement allowance, as if it had never been transported? YES {Questions 16 and 17} In scenario 12.2, the 14th and 52nd divisions have no step losses, and the 14th is at Effectiveness 4, while the 52nd is at Effectiveness 3. In scenario 12.3, the 14th and 52nd divisions have each sustained 3 steps of losses, and both are at Effectiveness 4. In scenario 12.4, the 14th and 52nd have each still sustained 3 step losses, but while the 14th is still at Effectiveness 4, the 52nd is back down to Effectiveness 3. 16. [12.2, 12.3 & 12.4] In 12.3, should the 52nd Rifle division have a starting Effectiveness of 3, as it does in 12.2 and 12.4? YES 17. [10.1, 12.3 & 12.4] When steps are removed as part of setup ... are the starting Formation Effectiveness numbers already adjusted for the missing steps? YES