From: Markus Stumptner Subject: Holy War: Afghanistan errata Discovered on an old backup disk, after many years... Markus From: webber@gbm.ocunix.on.ca ( Andrew or Patti Webber ) Subject: 147.err RM65/HOLY WAR: AFGHANISTAN ERRATA by Keith R. Schlesinger Begun: 4 Ja 92 Last Update: 22 Fb 92 ----------------- MAP clarification: the only hexes containing Swamp are 1027-29, 1125-28, 1131, 1226, 1231-32, 1331-32, 1431-32, 3625, and 3219. COUNTERS The AGITPROP chit with a green front and a red back should be green on both sides. Be sure to place this chit with other Resistance chits, not with the Communist chits. All Resistance 4-2-6 Guerrillas and 6-3-12 Mobile Group units should have the same numerical values and unit symbol types on both sides of their counters. (There are three Guerrilla units with Mobile Groups on the back, and three Mobile Group units with Guerrillas on the back. This is an error; it is recommended that players can use "white-out" and black ink to alter unit symbols and change the numbers on the backs of these six counters.) It is recommended that players highlight or place a circle around the "S" (subversion capability) indicator on units to make it more easily visible during play. RULES QUESTIONS AND ANSWERS Q: 9.0 Mobilization - On which side do you place a newly Mobilized Afghan Government or Rebel unit? (addition to general rule): A newly mobilized A: On its "unreliable" (front) side. Unreliable units can be upgraded (9.8). Q: 10.31 - Who chooses the Soviet units affected by Soviet Withdrawal? Who places the units in hexes inside the USSR? A: The Resistance does the choosing, the Communist places them, per rule 10.5. Q: 10.3 Soviet Maximum - What happens when there is a conflict between the number and type of Communist units allowed in Pakistan due to the current Intervention Level, and the number and type of Soviet units allowed outside the USSR under the current Soviet Maximum? A: The Intervention Level restrictions (20.2) take precedence over the Soviet Maximum. Q: 10.5 - Which units are counted in what countries to determine if the Soviet Maximum has been violated? A: All Soviet units in Afghanistan and Pakistan, collectively. Whenever that number exceeds the Soviet Maximum due to a change in Soviet Policy, the Communist player must immediately withdraw a number of units from Afghanistan, Pakistan, or both so that the total number of units in the two countries is no greater than the Soviet Maximum set by the new Policy. Q: 11.3 - When and how does Intervention Withdrawal occur? A: When directed by Political Action markers, or voluntarily by the Resistance player in the case of the Rapid Deployment Force (RDF); see 11.4. Q: 11.42 & 11.43 - What happens to the RDF if all its units are eliminated? A: Even if all units of the RDF are currently in the Available Units Box, the RDF is still considered deployed until the Resistance player explicitly withdraws it. When the RDF is withdrawn, all RDF units are removed from the map and Available Units Box, and are set aside off the playing surface until the RDF is once again deployed. Q: 12.1 & 12.5 - Can one unit ever move through a hex occupied by an enemy unit without stopping? A: Yes, but only if the moving unit is using Airmobile movement. No unit using land movement of any type can ever end movement in an enemy hex. See rule 13.3 for further details. Q: 13.1 - Do stacking limits apply only at the end of the movement phase, or at the end of every phase of a game turn, like it says in rule 12.52? A: Every phase; delete 13.1 and follow 12.52. Q: 14.42 - Units can be attacked any number of times, so can an attacker fight any number of times? A: No, just once per friendly combat phase. Basically, there are no limits to the number of times a unit can be attacked, or what kind of attacks (Interdiction, Subversion, Military) it can undergo. Just remember that no unit can attack more than once, and can therefore use only one type of combat in a friendly combat phase. Q: 15.1 - In a single combat, can some units on a side select one type of CRT and some select the other type? A: Definitely not. All units on one side involved in combat must choose one CRT in common, regardless of what the opponent has done (or will do) when it is his/her turn to fire. Q: 15.52 - How exactly are you supposed to handle Mobile Warfare movement and Pursuit? A: If ALL (not just some) units in a firing force begin to perform special Mobile Warfare ("M") movement, any or all units in the opposing force may begin to perform Pursuit. Move the "M" units one hex, followed by the Pursuing units, none of which may deviate from the "M" force's movement path. An "M" unit may stop at any time, but must stop when it runs out of movement points to enter another hex. Pursuing units that come adjacent to a stopped "M" unit, or have run out of movement points, remain in the last hex they could enter. Pursuing units may fire at the end of pursuit if they have not yet fired during the Combat Phase AND they fire on a hex containing at least one of the "M" units. Q: 16.2 - What is the effect of Neutralization on "Unreliable" Afghan Government units? A: They Defect instead; see rule 19.3. Q: 19.1 - Can any Cadre unit perform Subversion combat? A: No, only those wotj a Subversion ("S") indicator. Note that some cadres have such an indicator on their Reliable (back) side but not the other Unreliable (local forces) side. Q: 19.24 - Are "reconfigured" units the only ones that have to be brought back on the same side of the unit counters when taken as replacements? A: No, all units with two different sides must be returned to play in the same condition they left if taken as a replacement. Q: 19.25 - Can Soviet Combined Arms units enter Rough terrain hexes that does not contain any Roads and Trails? A: Yes; that is their special talent (airmobile helilifts, attack helicopters, etc.) Q: 19.4 - What happens to unreliable Resistance units that are "demobilized"? A: They are removed from the map and placed in the Available Units box. Q: 19.42 - What happens to an unreliable Resistance unit located in a hex that becomes Terrorized or Communist-controlled? A: It is subject to normal demobilization, but NOT until the end of its own friendly movement phase. This gives it one last chance to find a safe haven before removal from play. Q: 19.52 - What is the difference between a Guerilla and a Holy Warrior? A: Treat Holy Warriors like ordinary Guerilla units, except as noted. Holy Warriors do not trace supply like mechanized and Mobile Groups, but they do have "unreliable" and "reliable" sides. Q: 20.22 - Can Communist units ever advance after combat into a Pakistani city or town? A: No. Q: 21.12 [2] - How are Resistance Mobile Groups and Mechanized units supplied? A: Neither type can use cities, towns, and populated hexes in Afghanistan for supply. Supply for these units depends on cities and towns in Pakistan during periods of Limited or Full Intervention. Q: 21.24 - Woah there! Exactly how do you trace a Supply Line?! A: Very carefully. Seriously, here is the entire rule, rewritten for greater clarity: (12.24) A unit's non-Road/Trail allowance can only be used after its Road/Trail allowance. Once the first non-Road/Trail hex is entered, for whatever reason, the supply line must reach the target hex without exceeding the non-Road/Trail limit (5 hexes for Communist, 10 hexes for Resistance). This holds true even if the entire Road/Trail allowance for the Resistance is not used up tracing a supply line. CHARTS AND TABLES POLITICAL INDEX SHIFTS Delete all references to military combat and defection. The (*) note is correct. SOVIET POLICY EFFECTS (10.2) Soviet Maximum for Self-Defense policy should read: 3 divisions PLUS 6 brigades... Soviet Maximum for Limited Invasion policy should read: 6 divisions PLUS all available brigades... (Ignore the footnote at the bottom of the Chart.) PLAYER AID CARD (clarifications) Jihad Marker (3): Resistance IMMEDIATELY receives the Islamic Volunteer Division as a reinforcement (or a replacement, if previously eliminated). USSR Situation Marker: If a unit is removed from the map, place it in the Units Available box. Local Forces Go Home marker: demobilized units are placed in the Units Available box. Factional Regions boundary (9.2): The line dividing north and south Afghanistan begins at 1020/1021 and runs northeast to the road at Shindand (1418/1419); then just north of the road from 1518/19 through Chaghoharim (2415/2416); hexsides 3015/3016, 3215/3216, and 3415/3416 into Kabul (3714/3715); finally to Mehtar Lam (4014/4015), Asadabad (4313/4314), and ending at the border with Pakistan (4512/4513). JIRGA LOYA TABLE should be listed as (22.1) Results: On an "A" or "D", roll two dice and shift the Political Index that number in the attacker's or the defender's favor, respectively. EXAMPLE: If the Resistance is "attacking," receives an A result and rolls "8", the Political Index is REDUCED by 8. Had the result been an A with the same die roll, the Index would have INCREASED by 8. EOF -- webber@gbm.ocunix.on.ca Games by Mail, Ottawa, Ontario, Canada