Jon Badolato - Oct 31, 2005 10:03 am (#233 Total: 250) ON THE TABLE : DINNER Soldier Emperor question Reading through the rules now will set up soon. I am assuming the winter turns are done simultaneously by all players correct ? Can players retreat into minor neutral territory ? In the event Card Phase ALL players must discard ALL of their cards correct ? Since cards are dealt out in the event card phase and can then be played shortly thereafter has anyone found that it gets hectic after that with players trying to beat each other to the punch in playing the first event card ? Or is this usually not the case. Sorry for asking these in this folder. Gets more traffic than SE folder. Thanks for feedback ! Elizabeth Fulda - Nov 3, 2005 10:06 am (#234 Total: 250) First Tiger and Marketing Director, Avalanche Press. "You seem to be suffering from an obsessive medico-psychological condition that can today be successfully treated with prescription drugs." >I am assuming the winter turns are done simultaneously by all players correct ? yes. >Can players retreat into minor neutral territory ? >"As stated in 9.4: "Note that the above allows the retreat of armies into neutral Minor Country areas." >In the event Card Phase ALL players must discard ALL of their cards correct ? "As stated in 4.2: "Evemnt Card Phase: All players discard all event cards."" >Since cards are dealt out in the event card phase and can then be played shortly thereafter has anyone found that it gets hectic after that with players trying to beat each other to the punch in playing the first event card ? Or is this usually not the case. "As stated in 5.1: "Players may not play cards until all cards have been dealt and any one player has counted to ten." There's a reason for that rule." Avalanche Liz Jon Badolato - Nov 5, 2005 6:28 pm (#235 Total: 250) ON THE TABLE : DINNER HELPPPP ??!! I'm having a tough time getting a handle on the whole alliance thing so I will be specific. I want to set up the 1812 scenario for TWO players.The directions seem to state that in a two player game the three MAJOR POWERS would be FRANCE played by player one, and BRITAIN AND RUSSIA which are both played by player two. So I set up those three countries at start forces in any home area. The scenario instructions seem to imply that the other MAJOR powers namely AUSTRIA, SPAIN, PRUSSIA, and TURKEY are Major powers that participate as Minor Country Allies and their starting forces are put on the map WHEN THEY COME INTO PLAY. I am confused. How do those Major powers participating as Minor country allies enter play ??? Is it by playing a minor alliance card ?? Or are all seven countries units set up on the map at start ?? I am assuming all seven countries units are set up at the start so that the Major and Minor Alliances shown in the scenario can actually make sense from moment one, Am I correct in this ?? Are BRITAIN and RUSSIA allies in this scenario since one player plays them both ?? If all seven countries units are placed it seems then that based on the Alliances listed in the scenario one player would be playing BRITAIN, SPAIN, AND RUSSIA , while player two would be playing FRANCE, AUSTRIA, AND PRUSSIA. Who controls TURKEY ? and how would TURKEY become allied with one player or the other ?? Since TURKEY AMD AUSTRIA are prohibited allies and TURKEY AND RUSSIA are prohibited allies how can TURKEY ally with either player in this scenario ?? Does Each PLAYER get dealt five cards or each MAJOR POWER ?? Does each MAJOR COUNTRY have an initiative marker in use, or does each PLAYER have an initiative marker in use ? Do MAJOR POWERS being played as minor allies have their own turn ? Sorry if this is a lot but I really cant figure out how to set up this baby. Any help you can give in clearing up how I would set this scenario up would be of great help. Thanks in advance for feedback. Rob Markham - Dec 2, 2005 1:10 pm (#238 Total: 250) I am confused. How do those Major powers participating as Minor country allies enter play ??? Is it by playing a minor alliance card ?? Or are all seven countries units set up on the map at start ?? No, only the ones actually being played. I am assuming all seven countries units are set up at the start so that the Major and Minor Alliances shown in the scenario can actually make sense from moment one, Am I correct in this ?? If it helps you you may set them up but really the only ones you will be moving are the countries you control. Are BRITAIN and RUSSIA allies in this scenario since one player plays them both ?? Yes. Basically, you start off the game controlling Britain and Russia. You may attempt to ally with other countries through a Minor Alliance card or you become allied with a country when France invades that country. Until that point the other countries are neutral. When they become allied, they move when you do. Turkey may never be allied with you but it starts out the game neutral. Remember - at the beginning of the game only three countries are moving and fighting - France on one side and Britain and Russia on the other. Jon Badolato - Dec 5, 2005 6:38 am (#239 Total: 250) ON THE TABLE : DINNER Rob Thank you for answering the above questions for me. One more if I might. Sorry if I am seeming rather dull brained on this. So the scenario setup information that states that Austria and Prussia are allied with France and Spain is allied with Britain is only utilized if there are actual players who will start the game playing those countries as Major powers ?? So am I right in the following: Since I am playing a two player game the only Major Powers starting the game are Britain and Russia controlled by one player and France controlled by the second player. All other countries will be played as minor power allies and will enter play through card play or if someone invades them, correct ? Are the minor country alliances applicable at the beginning of the game i.e. Grand Duchy of Warsaw, Rhine Confederation etc... allied with France ? Thanks again in advance for any feedback you can give me on this. Rob Markham - Dec 5, 2005 3:20 pm (#240 Total: 250) Jon, Sorry But I'm answering this from work and don't have a copy of the game (my home computer has been screwed up on mail for the last two weeks). If the countries are listed as minor allies then you set them up at the beginning of the game and they move when you move as the major power. Only set up the minor countries when they are allied. The Grnad Duchy and Rhine Confederation happen when the card is played unless they are listed as allies at the beginning of the game. Jon Badolato - Dec 7, 2005 6:47 am (#241 Total: 250) ON THE TABLE : DINNER Rob a few more questions Rob, Super, so the following is my current understanding of the game so far: In a two player game for the 1812 scenario one player will play the Brits and the Russians as Major Powers, the other player will play France as a Major Power. Those are the only Major Powers in this game. France has the Grand Duchy, Kingdom of Italy, and the Rhine Confederation as minor allies so those units are set up from moment one as well. Britain has Portugal as a minor ally so they are set up from moment one as well. Play then begins. The other nationalities are all played as minor country allies so they only come into play and have their units set up if someone lays siege to one of their territories OR if a minor country ally card is played thus precipitating the alliance. I just have a few more questions. Since Turkey, Prussia, Austria, and Spain are being played as minor allies their units do not recover during the course of the game as there is no recovery number for them listed on the minor country alliance table, correct ? Can units move into or through neutral territories and attack Other enemies from them without neccessarily laying siege to the neutrals ? i.e. could Russia move into or through neutral Turkish territories to attack French units in Austria or France ? What happens if say Russians are occupying several neutral Turkish territories and Turkey then becomes a French ally. Are the Russians vacated somewhere OR are the entering Turk forces only allowed to be set up in currently empty Turkish territories OR can the Turks set up anywhere in Turkish territories even if they are currently Russian occupied ?? Which version is correct ? It strikes me that utilizing the minor country units as cannon fodder is the proper thinking here and then once they are severely weakened it would be wise to simply backstab them and start conquering their territories for the victory points. They would ally with another Major Power at that point but if they are sufficiently weak at that point it should'nt be a problem for the currently controlling player to deal with. Seem sound to you ? The rules state that Britain receives 35 Money each year from colonies not shown on the map. So it starts the 1812 scenario with 60 Money. Assuming it spent nothing on turn 1 would it then have 95 Money to spend on turn two. In other words is the 35 added to what he already has each turn or is that 35 somehow already figured in to the starting value of 60 and we wouldnt add it each turn ? Which version is correct ? Rule 18.5 states that no player receives money manpower or victory points for areas controlled by a minor country ( an exception for victory points is possible for minors formed by card play). What exactly does this mean ?? If France becomes allied with Austria through a minor alliance card, does that mean that any territory conquered by Austria would count toward French victory points ?? I need to be much clearer here on how to count up the victory points and what actually counts as a victory point. Could you clarify please ? Thanks in advance for feedback and I am sorry if I am bothering you. I just want to be able to play the game with some semblance of correctness. I may get a chance to do so this weekend with my brother. Elizabeth Fulda - Dec 8, 2005 7:31 am (#243 Total: 250) First Tiger and Marketing Director, Avalanche Press. "You seem to be suffering from an obsessive medico-psychological condition that can today be successfully treated with prescription drugs." >Since Turkey, Prussia, Austria, and Spain are being played as minor allies their units do not recover during the course of the game as there is no recovery number for them listed on the minor country alliance table, correct ? "No. Major powers played as minor allies are played as a second or third major power controlled by the same player, with its own pool of money and manpower, as well as victory conditions." >Can units move into or through neutral territories and attack Other enemies from them without neccessarily laying siege to the neutrals ? "Yes. See 8.2." >What happens if say Russians are occupying several neutral Turkish territories and Turkey then becomes a French ally. Are the Russians vacated somewhere OR are the entering Turk forces only allowed to be set up in currently empty Turkish territories OR can the Turks set up anywhere in Turkish territories even if they are currently Russian occupied ?? Which version is correct ? "Anywhere in Turkey. Russian presence is irrelevant." >It strikes me that utilizing the minor country units as cannon fodder is the proper thinking here and then once they are severely weakened it would be wise to simply backstab them and start conquering their territories for the victory points. They would ally with another Major Power at that point but if they are sufficiently weak at that point it should'nt be a problem for the currently controlling player to deal with. Seem sound to you ? "Proper timing of all actions is important." >The rules state that Britain receives 35 Money each year from colonies not shown on the map. So it starts the 1812 scenario with 60 Money. Assuming it spent nothing on turn 1 would it then have 95 Money to spend on turn two. In other words is the 35 added to what he already has each turn or is that 35 somehow already figured in to the starting value of 60 and we wouldnt add it each turn ? Which version is correct ? "Each YEAR not each turn. Scenarios begin on Spring turns. Money is collected in Winter turns. See 4.0." >Rule 18.5 states that no player receives money manpower or victory points for areas controlled by a minor country ( an exception for victory points is possible for minors formed by card play). What exactly does this mean ?? "Players receive no money, manpower or victory points for minor allies or areas minors conquer on thir own EXCEPT victory points are gained for areas controlled by Rhine, Warsaw or Holland." >If France becomes allied with Austria through a minor alliance card, does that mean that any territory conquered by Austria would count toward French victory points ?? "No. The French player has to win with BOTH Austria and France per 21.6" Avalanche Liz Jon Badolato - Dec 8, 2005 9:39 am (#244 Total: 250) ON THE TABLE : DINNER Liz, when the Major Powers being played as minor country allies enter play do they get their own initiative marker at this point as well or are they forever moved and played at the same time their Major Power ally is played ? i.e. France plays a minor alliance card and successfully allies with Austria as a minor country ally in the 1812 scenario. Does France move and play the Austrians during the French turn for the rest of the game, or does Austria now get its own initiative marker to use on the initiative track each turn ? Thanks for feedback provided ! Elizabeth Fulda - Dec 8, 2005 9:44 am (#245 Total: 250) First Tiger and Marketing Director, Avalanche Press. "You seem to be suffering from an obsessive medico-psychological condition that can today be successfully treated with prescription drugs." >when the Major Powers being played as minor country allies enter play do they get their own initiative marker at this point as well or are they forever moved and played at the same time their Major Power ally is played ? "Their own initiative marker." Avalanche Liz Joe Oppenheimer - Dec 8, 2005 11:03 am (#246 Total: 250) BookmarkEmail to Friend "We are in the most beautiful island that nature could form or art improve." -British soldier's description of Staten Island, 1776 The best way to think of Major played as Minors might be like Non-Player characters in a role playing game. You play the non-player Major like there was another player controlling it, but you are actually that other player. Jon Badolato - Dec 8, 2005 11:38 am (#247 Total: 250) ON THE TABLE : DINNER Thanks Joe that does help a it. So once a Major comes in as a minor it gets its own Money and Manpower and initiative counter and its own turn in effect. It is played however by the person who controls and plays its Major power ally. The only outstanding question is whether or not it gets its own card hand in coming years as well ? Any answer to that one Joe ? Thanks Jon Badolato - Dec 8, 2005 10:36 am (#248 Total: 250) ON THE TABLE : DINNER Liz, if a Major Power forges an alliance with another Major power being played as a minor does the minor receive a card hand as well in each coming year. i.e. France plays a card and makes an alliance with Austria which is being played as a minor in the 1812 two player game. Does Austria get its own card hand in coming years or are the Major Powers that start the game as Major Powers the only ones to ever get dealt cards ?? Thanks Elizabeth Fulda - Dec 8, 2005 11:42 am (#249 Total: 250) First Tiger and Marketing Director, Avalanche Press. "You seem to be suffering from an obsessive medico-psychological condition that can today be successfully treated with prescription drugs." >does the minor receive a card hand as well in each coming year. Yes. Avalanche Liz Jon Badolato - Dec 16, 2005 7:41 am (#251 Total: 253) ON THE TABLE : DINNER Liz after playing some, two questions have arisen, nothing game breaking but perhaps you can answer them. 1. When the Major countries being played as minor country allies enter play are they limited to using the rule for minor country allies that states that minor country allies can only have two rounds of combat and/or two rounds of siege ? OR can they spend for and utilize an unlimited number of combat and/or siege rounds as all the Major Powers can. example: Austria enters as a Major Power being played as France's minor country ally. It attacks a Russian location. Can the Austrian pay for and use an unlimited number of combat rounds in this attack or is it limited to two rounds.( I forget the name of that option, Assault maybe ? dont have the rule book in front of me). 2. I am a bit confused still as to how a minor country ally is allied to a Major Power if someone besieges its territory. The rules state that it will immediately seek to ally with a Major Power that is not besieging it. So far so good. The rule then states that we are to use the procedure above and the player with the highest number wins and allies with the minor. Am I correct in assuming that the procedure referred to is the whole drm modifier, bribery, counter bribery, intimidation spiel that was used when a minor enters through card play ?? If that is the case then what exactly is meant by "the highest number wins ". Suppose more than one player is eligible to ally with the minor, do both or all Majors apply the procedure above ? do Major powers being played as minor country allies get to attempt alliance ? or just Major Powers ? Does anyone get to counterbribe either or both or all those attempting to ally ?? example : France besieges Sweden. Sweden will immediately attempt to ally with another Major Power, could you give me more detail as to how this would be resolved and who could participate ? Any feedback would be most appreciated since we are likely to continue playing on Sunday. Thank you. Rob Markham - Dec 18, 2005 10:30 am (#252 Total: 253) 1. When the Major countries being played as minor country allies enter play are they limited to using the rule for minor country allies that states that minor country allies can only have two rounds of combat and/or two rounds of siege ? OR can they spend for and utilize an unlimited number of combat and/or siege rounds as all the Major Powers can. Treat them as minor countries and only two rounds of combat. 2. I am a bit confused still as to how a minor country ally is allied to a Major Power if someone besieges its territory. The rules state that it will immediately seek to ally with a Major Power that is not besieging it. So far so good. The rule then states that we are to use the procedure above and the player with the highest number wins and allies with the minor. Am I correct in assuming that the procedure referred to is the whole drm modifier, bribery, counter bribery, intimidation spiel that was used when a minor enters through card play ?? Yes. Hope this helps. Sorry for delay but I literally have about an hour or two a week to check this stuff right now, between work, desgins, and the radio show that I do with Brian Mulvihill.