SARATOGA: 1777, Burgoyne vs. Gates published April,1974 An Operational American Revolution Military Simulation Came. COMPONENTS: Mapboard, Rules Folder, 72 Unit Counters. GAME SYSTEMS: Strategic Point Movement System. Two optional combat systems. RULE MODIFICATIONS Mapboard There is no intervening Point between Mt. Defiance and Ticonderoga. There should be dashed lines connecting Upper Lake Champaign to Valcour Island and dashed lines connecting Richelieu and Saranac. Unit Counters The Royal Greens unit should have an 'L' on it (it's the Loyalist unit). It is activated when the British enter Ft. Oswego or whenever the Americans enter or move through the Royal Blockhouse Point. The American 2 MA units arrives on turn #13. Change the turn of arrival numeral on the counter to 13 from its present 1. American Order of Appearance Chart Reword the first sentence to read as follows: The AC may delay his reinforcements. He may divert them and cause them to arrive on Points other than the specified arrival Points. Units specified to arrive at Pittsfield may, instead, arrive at Albany or Holly Hill two turns later. Simlarly, units specified to arrive at Albany may, instead, arrive at Pittsfield or Holly Hill Farm two turns later. Finally, units specified to arrive at Placer Church or White Creek may, instead, arrive at Bennington three turns later. Clarifications to Section lX, Para. A.6 When a group of units, including an artillery unit, attacks a fort, the artillery unit is not added into the attack total. Rather it's cancelled out, by negating the effects of the fort and allowing the other units the right to attack the units in the fort. Clarifications to IX, Para. A.7 The defender may not take losses on his "bonus" defense points in forts and entrenchments. Addition to Section V, Para. C.1 If fortified units are attacked, the fortifications are not destroyed unless the fortified units lose the battle. Addition to Section IX, Para. A.6 If an artillery unit is used in cancelling out entrenchments, it is still considered part of the attacking force for CCC purposes. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)