ERRATA: Quebec Libre Rule 5.3 incorrectly implies that transport points may only be created during one portion of the Production, Taxation. and Movement Phase. Transport points may be created at any time during the phase. Players may also transfer Transport Points among themselves directly from one track to another as a result of negotiations. A Further Designer Note: Though the economic system in Quebec Libre is very simplified it is not necessarily immediately understandable. First time players should expect confusion to dominate their first game and the system even encourages such a situation for the first two turns after experience with the system. Forward planning is essential and should be done during the Negotiations Phase of the preceeding turn. With a trial game completed most players should be able to switch their concentration from the economic system to the political situation which it fuels. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://pages.about.com/strategygames/), originally collected by Andrew Webber (gbm@wwwebbers.com)