Javier Romero - Mar 9, 2004 2:17 pm (#330 Total: 343) Libertadores Q&A part I Libertadores Errata Questions Part I: Charts: (and applications per the rules) Q: Buildings: While not mentioned in the rules per se, looking at the TEC and the CRT, I get the impression that it is frowned upon for units to use buildings for defensive purposes. Am I correct in this assumption? A: The defender has a positive modifier. Units have a slight advantage if defending in buildings, but only a die roll modifier. These are huts built with clay and straw, not La Haye Sante in Waterloo. Q: Defender in building: Roll 1d6, results: 1,2,3 = +1 4,5,6 = +2 Are these positive (+) modifiers to the Attacker or the Defender? (This same question applies to the Woods modifiers). A: The modifier is positive for the Defender. Same for woods. Artillery Fire Modifiers: The CRT reads: + 2 Objective situated between 2 and 4 range hexes. - 2 Objective situated between 4 ( 8 ) and 10 range hexes The Spanish chart reads 8, the English 4. Going by the Spanish chart, it seems to me that what you’re basically trying to say is: Close Range = 2 to 4 hexes away (+2 Positive modifier) Extreme Range = 8 to 10 hexes away (-2 Negative modifier) A: The Spanish Chart is the correct one. Q: 1) Again, am I correct in this assumption? 2) If so, is there a Positive modifier for being one hex (adjacent) to an enemy formation (i.e., grapeshot)? A: No, there isn't any modifier for firing against adjacent enemy units because the grapeshot fans out when fired, so the cannon shooting grapeshot against a linear formation will hit more enemy soldiers at middle range than at pointblank range. Rules: 5.0 (second paragraph reads). Q: Shock combat is resolved individually, unit against unit. Although multiple units enter the ZoC of the same enemy unit, the shock combats are solved separately, the results being added at the end of all combats. In other words, three Friendly battalions adjacent to one enemy unit cannot attack as a group, they each assault individually and then the results are applied at the end. Correct? A: Yes, correct. 5.0 (third paragraph reads) Any one unit can receive a disorganized (DS) or decimated (DZ) result only once per turn. If it receives additional DS or DZ results, nothing happens. While this rule reads clear enough, it leaves open the question: Can a unit that is DS receive a DZ during the same game turn? A: Yes. During a given turn any unit can receive several "Retreat" results, one DS result and one DZ result. Obviously, if the unit receives a second DZ during that same turn it is eliminated. 7.0 Leaders Q: Leaders can attack: 1) Other units (why would they do this, i.e., what is the reasoning behind this rule)? A: Leader counters include not only the leader plus staff but a small cavalry/infantry escort. In Napoleonic warfare the commanders stayed most of the time in the rearguard directing (or trying to direct) the battle. But in the wars of South American independence the combat units usually were on their own once engaged in battle, there weren't reserves with which to "feed" the battle. Also, the Spanish commanders (and the Patriot leaders, that were educated in the "Spanish" school of tactics) during the XIX century used to led "up front". There are many examples of this: for instance, at La Puerta (1818) the Spanish commanders didn't hesitate to lead a battle-winning charge with his escort and a artillery battalion (without guns but with horses) that despite of being gunners fought like veteran cuirassiers. There are other examples of this in another Spanish wars of the XIX century: beginning with Gen. Prim leading the assault of the Moroccan encampment at Tetuán (1860), not to mention Espartero, Zumalacárregui or Cabrera in the Carlist War of 1833-40. 2) Other leaders? A: Again, this is not Napoleonic warfare. There is famous anecdote during the final French dêbacle at Waterloo, when a gunner told Wellington that "he had Napoleon in his sights". Wellington's answer was something like that commanders had better things to do in a battlefield than firing each other: It's sure that somebody with latin blood would have reacted very differently. And historically that's what they did. See the anecdote of La Puerta, above. B ) If a leader enters the ZoC of a friendly disorganized unit, the DS marker is removed automatically without waiting for the Mutual End of Phase of the turn. This function can’t be used if during the same movement the officer has entered an enemy ZoC. How then do I rally a DZ unit? (Or DZ units don’t get rallied)? DZ units don't get rallied. A DZ ("Decimated") result means losses (deserters, wounded, killed) of 30 to 40% of the unit. A second DZ result would render the unit ineffective. A "DS" markers represent a state of Disorganization, Demoralization and disruption of a unit. Therefore, only with its officers and troops away from the line of fire they can rally. Officers rally its units only when away of the enemy. It would be a nonsense to suppose that an officer that is fighting for his life would have time to rally his troops in the middle of a battle