Alan: Here you go. ((All these rule interps were obtained by me, directly from KS designer Richard Spence, on the dates shown.)) Designer Rule Interpretations for KS from 09 July 1979. Q. May supply units be rebuilt using the replacement system? A. See rule 9.7; substitute "may only" for "may." No RPs are required. Q. Do the Allies get morale points for US divisions reentering the game as replacements? A. Only when the initially enter. Units being rehabilitated are still "in" in the game. Q. Rule 9.3 says ". . . may be placed in any friendly town (within stacking limits) . . ." What is the exact stacking limit in this case, and may these units start in cities? A. Cities are simply towns grown large; treat them as such. Stacking is per the other terrain in the hex. Q. Rule 10.4 says "Interdicted units may not move or attack until after the combat phase of the next game turn." Whose combat phase, enemy or friendly? A. After the friendly combat phase. Q. In the "Spring Offensive" scenario, and in the "Campaign Game" after 1 May, if some of the initially set up US divisions are destroyed in combat do they then count for morale points? A. Yes. And note that since they are considered "in play" from the start, you never get points for their "arrival." Q. Does the restriction on not moving French and British units outside of their respective army sectors apply to all game versions? A. This only applies in the initial set up; after that you can move them as you like. Q. Are British units being transferred by sea counted as part of the Allies' rail movement capacity? And rule 13.2 says "The Allied player may evacuate British units from the Channel Ports at double the given." What is that "given"? A. The normal sea evacuation rate is one division per port per turn. The emergency rate is thus twice that. Sea ecacuation has nothing to do with rail movement or that capacity. Q. I can't find any US tank unit in the counter mix. What should its factors be? A.There is no AEF tank unit. US tanks were cannibalized from French units; so providing an actual unit (which did exist) would reflect an increase in overall tank strength, which it didn't We dropped the unit from the counter sheet, but it still somehow made it into the rules. If you really want, make it a 2-0 and consider the French tank units debited accordingly. Q. In section 4.0 Stacking, as well as in the 5.0 Combat section, it's implied there is not really anything as "overstacking," as long as the defensive and offensive limits are observed. Yet under 4.4 it says: "This situation [overstacking] mujst be corrected as soon as possible." Please clarify. May you maintain overstacked units in a hex indefinitely? This makes a tremendous difference in play, as it effects the ability to break through enemy lines. A. The given stacking limits are the maximum allowable. You may never voluntarily stack units in excess of them. If, because of retreats-after-combat, units are forced to overstack, then 4.4 goes into effect. You must move them out at your first opportunity. Q. What does the "M" stand for on some of the Central Powers units? A. Marine. Q. For purposes of tracing supply lines, do enemy zones of control extend into hexes occupied by friendly units? A. Friendly units negate enemy zones of control for ALL purposes. Q. Rule 3.1 states: "A unit may never move directly from one enemy zoc hex to another unless a friendly units is already occupying the hex." Which hex is "the" hex, the one in which the moving unit is starting that phase, or the hex it is trying to enter? A. The hex into which it is moving. Keep in mind this applies only to regular movement, not advance-after-combat. Q. Concerning morale: you make it clear that MPs lost when AEF units are destroyed are deducted from both French and British MP tracks, but what about the other stuff? That is, if a Paris hex is lost, do five points come off the British AND French totals? Or does it depend on which geographic Allied sector the point loss is suffered in? A. On the Allied side of the original front line, objectives north of the FB sector line always count for or against the British, even if, say, they were recaptured from the Germans by a French unit. The inverse situation is true south of the FB sector line. If Allied units capture objectives behind the original German front line, they count for whoever captures it. If recaptured by the Germans, the "nationality" (in this case British or French) of the unit ejected, or the last to have been there, is debited. If, by some chance, both British and French units were expelled from a "German" town, they would both be debited. American units create special circumstances in the above cases. When they capture a "German" town, the credit (or debit for loss) is given to both the British and French. Q. Did you mean to include some rule to force or encourage the Allied player to commit the AEF units together as an "army" in one sector of the front as Pershing insisted? A. The French really called the shots, at least organizationally, in the Allied Supreme Command, and Foch only relented to Pershing with considerable reluctance. And note that he thereupon assigned them to the most difficult part of the front. I therefore think the Allied player should retain flexibility in using the AEF units. (Cont'd. From 20 August 1879.) Q. Concerning the "Counterattack" option in a "DI" combat result. If the units counterattacking have been attacked from several hexes at once what happens? That is, do you ignore the prohibitions of rule 5.3 and go ahead and hit all of the attackers, or just take on one stack of your choice? A. You must counterattack all attacking units. Q. Does terrain figure into counterattacks? That is, do you take into account the defensive bonus of the hex(es) in which the ex-attackers are situated? A. Yes, terrain does figure in. Obviously, the counterattack option is limited. It's really on sensible in 1:1 or 1:2 situations. Historically, counterattacks against superior forces were usually pointless and costly. Q. May units not in supply exercise the counterattack option? A. Unsupplied units may not attack in any way, shape or form. Q. In reference to rule 5.7: if an artillery unit is stacked with a friendly infantry unit and that hex comes under attack, what happens? Is the artillery unit still automatically elminated, or does it share the fate of the unit with which it's stacked? A. The infantry unit would always be considered to be bearing the actual attack. If it was eliminated the artillery unit would share its fate. Also, if the infantry unit were forced to retreat, the artillery unit would be eliminated. Moral: don't put artillery in the front line. Q. In reference to 5.6: If a friendly unit is entrenched in a hex and another friendly unit moves in there with it, may that new unit also get the factor bonus for entrenchment added to its defense factor? A. Yes. As long as a friendly unit occupies the entrenched hex, all friendly units in the hex benefit, just as in the case of a normal positional defense. Q. May US units trace supply to Paris within the 15 division limit? A. US units are treated like French units in all supply situations. Q. Must a player commit all available RPs to start units on the RRT? That is, may you save RPs? A. Yes, you may save RPs. (Cont.d) Q. Your example in 9.4, concerning the figuring of how many RPs an eliminated unit is worth, isn't clear. You say a "French division receiving a die roll of 2 or 3 woiuld be worth 2 RPs (4-2=2). But since a die roll of 2 allocates a unit to RRT #1, wouldn't a roll of 1 for that division leave it worth 3 RPs (4-1=3), and a die roll of 2 leave it worth 2 (4-2=2)? Or doesn't the number to be subtrated come from the RRT number? A. The example should be 3 or 4, not 2 or 3. Q. May a player use available air points when making "DI" counterattacks? A. Yes. Q. What about the German tank units? A. The units in question were part of an optinoal rule, which we eventually dropped, which postulated a German tank building program comparable to that of the Allies. The Germans had the capability to produce them; what they lacked was a serious appreciation of the weapon. They basically viewed them as unreliable, expensive toys without decisive significance. Given the actual Allied experience, that wasn't an unrealistic attitude. Given the German attitude, any large scale tank production on their part could be seen as far-fetched, but you've got the units to see what might have happened if they'd changed their minds. Heres another optional rule that didn't make it into the final manuscript. It reflects the near-paranoid concern the French felt for their capital, and the demonstrates the limits of "Allied cooperation." Paris Endangered. Whenever a supplied German unit comes within 10 hexes (not movement points) of any Paris hex, the city is considered to be endangered, and it remains so whenever that condition exists. When Paris in endangered, the following restrictions apply to the French: 1) no French units may be moved north of the FB sector line; 2) if there are French units already north of that line when Paris is endangered, no more than five divisions may remain there; the rest must immediately begin to return to south of the line by the most direct routes available (Such units may not attack, but may defend, until they're again south of the line. If any of the five allowed French divisions are also moved south of the line, they may not go north again while Paris remains endangered.); and 3) at least five French divisions must be moved to Paris and they must remain in the city until it is no longer endangered. - - - end - - - Ty Bomba