4. Aztec trapping (again): the rules say the can trap "up to" 3 hexes max. In Chinampa hexes, can Spanish troops (who normally have a movement of 2 hexes) be trapped up to 3 hexes? IOW, where trapping is concerned, this means the spanish troops can move MORE than what thet normally can through normal Ty Bomba - 04:32pm May 25, 2000 PST (#2914 of 2916) Here's another rule interpretation for "Iron Dream." In rule 8.13 the last sentence of paragraph two should read: "The markers may only be placed, withdrawn and replaced by the Soviet player at the start of each game turn, as the very first activity of that game turn."