GREAT WAR ERRATA 1. Capitals - NRC loss should be 1/2, not 1/4. 2. Naval movement from the North Sea to or from the Baltic Sea may only be via the Kiel Canal or the narrow seas between Zealand & Jutland. 3. Under the naval rules, Sea Evacuation should appear after Amphibious Landings and before Naval Interception. 4. The Straits of Bonifacio under Narrow Seas refer to the passage between Corsica & Sardinia. 5. Ground units in a contested Narrow Seas land area may cross over to the uncontested side using Sea Evacuation. 6. Starred areas may not have more than 3 corps per side at any time during a player's turn as per rules. If, owing to sea transport, sea evacuation, retreat before combat, or retreat after combat, this number is exceeded, the player must reduce the numbers of units by the end of his turn or lose the excess. Disbanding is an acceptable form of removal. Marines do not count against the 3 corp limit. 7. Neutrals without units: If you violate the territory of a neutral without units, you do not have to stop on the first area entered. This supercedes the contrary statement in the rules booklet. 8. US forces in situations 1 & 2 are included for historical interest only. Under the rules, the US may not enter the war before Scenario 3. 9. Situation Game 1: Change French 1xl-2 from Brittany to Picardie. 10. Situation Game 1,2 3: (a) Austrian 3-4 should be in Slavonia not Slovenia. (b) Switch one Serbian-3-4 from Belgrad to Montenegro. 11. Situation Game 3: (a) If using the Frisia optional, add Dutch 3-4 and Dutch NRC's to Germany. Holland is minor German ally. Also, reduce Britain's NRC balance by 6 for costs of occupying the Dutch Empire. Give Germany a die roll advantage of one on any die roll for US entry. (b) If US entry precipitated by Unrestricted Economic Warfare, NRC growth is 1 for first month of entry and 2 for the second. 12. Situation Game 4: If the US is brought into the war, use 1917 NRC growth rate. 13. Situation Game 7: (a) Note (1) should be special historical option. (b) The Russian player mentioned in Note (1) applies only to the campiagn game. In the campaign game, either side may try to bring Russia in after Russia is eliminated from play. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)