ERRATA for the original rules!!! Rule 6.1 - each ASW die roll costs 1/2 an oil point. Not 1 oil point as stated in the rules. Re: Rule 6.1 - the Transport Cost Chart is also in error. Rule 7.5 - this movement is not allowed if the Japanese player has units in the connecting base hex. rule 12.3.3.2; point 2 and rule 12.3.3.3 - withdrawn friendly units and friendly units that remain in the Bombardment TF box when sea control is lost are placed on the game turn track to appear in next immediately following friendly reinforcement phase. rule 13.1, rule 13.2 and rule 13.4 - damaged friendly naval units and land units eliminated in combat are removed from the game for a required number of friendly reinforcement phases, not for a required number of game turns. For example, a naval unit takes 2 hits and is damaged for 4 friendly reinforcement phases and is placed on the game turn track to appear in the 4th reinforcement phase following the moment the damage occurred. Rule 13.2 - replacement units at sea are prevented from landing when they take a number of hits equal to their counter strength. They are one step units and never flip to a reduced side Rule 17.6 - only Japanese Land units trigger the case - not Japanese Naval units! Rule 19.0 - add one "2" strength US Land unit to the setup. It starts the scenario at Midway. Clarification: If a player has air supremacy, there is a +1 die roll modifier when the Air Points are providing Ground Support. Optional Rule 18.1.3 - the Allied player may not perform this on the first turn of either scenario and the base that is used must be in supply. Optional Rule 18.2.3 - The 2 trained naval air steps and the CVL (Junyo/Hiyo) that arrive on turn 4 arrive as naval trained. Any others must be trained per the procedure. Yes, the example has a boo-boo. It is 2 deployments to Brunei. play me at CSW Expo! Living Rules (version 1.1) errata!!! Rule 19.0 The 3 US BBs that arrive on game turn 3 now arrive on Game Turn 4. Rule 7.4 Replacements may never enter an enemy controlled base if there are no friendly land units present in the hex. Rule 7.4 Replacements may only replace lost steps along a land connection if a hypothetical land unit could legally move from the hex the replacement is in to the hex the receiving unit is in via one-hex deployment.