From Moves#67 EASTFRONT ERRATA GAME CHARTS/OB CARDS: Terrain Effects Table (correction). The Major City hexside effect should be "n.a." (i.e., other terrain in hex), not "1". Production Chart (correction). Soviet Basic Production in S/W'41 should be "12/18" [as per 10.31 Basic Production in Rulebook] not "8/16". RULES 1.1 Orientation (omission). The Turkey partial hex is unplayable. 3.3 Command Range (diagram correction) The activated HZ in the diagram should not be a High Command HQ. 4.44 Blitz Movement and 4.45 Blitz Combat (clarification). The Blitz Phases only occur when a Blitz HQ has been activated that Player-Turn. 5.5 Strategic Movement (correction). 'Me Soviet Para unit may paradrop when stacked with any HZ (as per 16.2), not just the High Command HZ. Paradrops are therefore no longer strategic movement, but analogous to sea invasions. 9.1 Supply Status (correction. The supply status of units is determined only during the Supply Phase of the enemy Player-Turn (unsupplied units lose one step). A unit's supply status (which only affects its ability to exert a ZOC) continues unchanged until the next enemy Supply Phase. Therefore unsupplied units that are not engaged should be placed face-down to signify that they have lost their ZOC [engaged units never have a ZOC]. 11.24 Weather Effects: Terrain (clarification). When Mud weather changes "all" terrain to Marsh, harsher terrain restrictions are not relaxed to marsh levels. For example, City and Fortress rules remain in effect, and stacking in Mountains does not increase from 2 to 3, but otherwise Marsh rules apply. 13.71 Exiting the Mapboard (omission). When units exit the map, the exit hex must be in Rail Supply. 14.1 Victory Points (corrections). Subtract 2 VPs for every eliminated German or "Satellite" unit. Subtract 4 VPs for each German or Soviet eliminated HQ. 15.41 Invasion Command (omission). The Command Range of Invasion HQ's (for combat support purposes) is only traceable through sea hexes and sea hexsides. 15.44 Beachhead Supply (correction). A 'Beachhead' supply source is created only by a successful sea invasion by the Soviet Coastal Army. Winter '42 Scenario (correction). Soviet Basic Production increases by "+8" at the beginning of this scenario, not "+6" as noted in the setup chart. Edelweiss Scenario Example of Play (correction). In the August 1, 1942/German example turn (Diagram), German unit "V" does place Soviet unit "D" out of supply, as it cannot trace supply through Stalingrad (out of play in this scenario). Therefore unit "D" would be eliminated by supply attrition this Turn and should not appear in the next example Turn. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://pages.about.com/strategygames/), originally collected by Andrew Webber (gbm@wwwebbers.com)