ERRATA AND CLARIFICATIONS Drang nach Osten!/Unentschieden (Europa I and II) 25 January 1976 This errata and clarification sheet has been generated specifically to correct and clarify the current printing of Drang Nach Osten! and Unentschieden. COUNTER SHEETS The following aircraft ranges are correct, and supercede those printed on the counters: MellOC - 16 MellOE - 13 Fw190A - 13 F2-A - 13 The presence of units counters does not require their use in the game. For example, more Siberians are provided than are called for on the OB/OA. Others are provided for possible Europa use at a later time. In some cases, especially aircraft and regimental breakdowns for infantry, a complete complement is not provided, generally because the designers planned on a certain level of attrition. In such cases, untaken units are accumulated, and appear when counters become available. The OB/OAs call for more substitutions than there are units. Upon exhaustion of available units, ignore subsequent substitutions. Withdrawals must be made as noted. Reinforcements and replacements to appear at the Stalingrad Group appear at Stalingrad or Astrakhan. German airfields provided in the German Initial OB may be placed in any country in which the German player is allowed to place troops. In the event that HX is rolled in combat, and both players are of equal strength, the defender loses all units, and the attacker loses half. Minor discrepencies appear in the OAs, with occasional references to units by incorrect factors. They are, in any case, identifiable by size, type, number, etc. Factors on unit counters are authoritative in such cases. MAPS Hex H-34, Map 2 is the Leningrad port hex. City clusters, such as Moskva, are treated as partial and full city hexes, judging each hex seperately. RULES 6. A city is held if it is occupied free of enemy ground units or their Zones of Control. 7. Paragraph D is missing and unimportant. 10. Units may not enter or leave an EZOC while entrained. 11A. Units performing Automatic Victory must be moving as a stack. Defending units are still doubled in those cases where the attacking units moved into the hex from an adjacent hex, and the defender would have been doubled if attacked from an adjacent hex. The odds necessary for Automatic Victory are reduced for the German by Rule 28 on the first turn. 12. Railbreaks do not require supplies to repair, ever in mud or snow weather. Note that while the use of Combat Engineers (and Flammpanzers Rule 34E) may alter the die roll, this is not technically AECA, and does not allow the use of AECD or ATEC in response. 13. Due to the proliferation of infantry man-portable anti-tank weapons, full AECA and ATEC is not possible after 1 July 1943. Although an individual unit may have full AECA, the maximum possible value of AECA in a stack is always rounded down to half if it exceeds thal value. 16. Supply and isolation are judged from the end of the player-segment in which isolation occurs. Hango is in supply on Turn One, and becomes isolated on Turn Two. Supplies in a hex without troops may be captured by entering the hex. Rail breaks do not affect the road assumed to be in the hex parallel to the rail line, and thus do not affect supply. 18A-6. For the German to achieve this die roll modification, all fighters in the stack must be German. 19. Reference cities have no intrinsic airbase capacity. 20. Due to U-Boat patrols in the Baltic, the movement of Russian ships is restricted to the following four hexes: Kronstadt, H-34, G-34, F-34. Naval units, (and Naval units in conjunction with Railroad guns) may not use the optional CRT, nor may any result of their fire (alone) of DE or EX be implemented. Roll again until a suitable result is obtained. Naval units never suffer any combat result directed at the attacker. Naval units must end a player segment in port in supply in order to refuel. Ships must refuel at least every 5th turn. Naval units have no ground defense factor, and are eliminated if attacked while in port. For automatic victory, compute odds against the ships' artillery factor. For the purposes of German Naval movement, Zone II represents all Swedish ports, and all Finnish ports north of the A weather line in the Baltic. Naval units fire using the Combat Results Table. They may not commit their firepower to air type missions, such as bombing, or rail breaks. Landing craft may carry supplies. Each supply factor is treated as one SP. 22. Replacements are always made using attack factors. Unit types not specified in the replacement rule may not be replaced. (i.e. Ersatz, German Airborne, etc.). Russian units appearing during the replacement/reinforcement segment and violating stacking due to quantity may be moved one hex. 23. The Capital may not be destroyed, only captured. It may be moved by either player in accordance with the rules. Russian reinforcements and replacements scheduled for the capital are lost while the capital is in enemy hands. Factories are similarly treated. Capture is defined as having troops in the hex, or having been the last player with troops in the hex. 25. Although Division HQs extend supply lines north of the A weather line, Army HQs do not. Lend lease aircraft appearing north of the A weather line may each fly one mission without the expenditure of a supply factor. Regimental breakdowns provided for Infantry and Jaeger Divisions may not be used more than 3 hexes south of the A Line. 29. Flak from cities may only be used by the city's original owner. 34G. Rail Breaks: Note the exceptions to this rule in Rule 25M and Rule 41A3. 40B. Trucks may not be captured. 41. The presence of partisans on a transportation line cuts enemy supply lines through the hex as long as the unit is present. Partisans may not leave Russia. German and SS Anti-Partisan units attack and defend against partisans using their anti-partisan factor. 42. No provsion is made for Hungarian Defection. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)