From The General A Spreading Pool of Treachery More Errata and Options for Down with the King By Glenn Rahman Most of the errata below amounts to minor but useful fine-tuning, nods to realism and adjustments meant to quicken the pace of play. Those items of special significance are marked IMPORTANT. 2.1.1. Raise the Status of the RC Jane to "5". 2.1.2. The female characters (56-66) should be described: 56 - Marquise Margaret (4,s2) 61 - Marquise Victoria (4,s3) 62 - Countess Elizabeth (3,s4) 63 - Countess Ruth (3,s4) 64 - Baroness Mary (2,s5) 65 - Baroness Melanic (2,s5) 66 - Lady Deborah (1,s6) 2.2.2. IMPORTANT - There are twenty-four Opportunity Counters. Any Activity - 2 Intrigue - 5 Gain One IP - 4 Duel - 1 Favor - 2 Scandal - 4 Free Councl - 2 (see 12.3.9) Gout - 1 2.4. The term "King/Queen" should read "Prince Consort/Queen Consort". 3.1. Should read "Form a deck with cards 11-44 and 56-66. Shuffle these twenty-nine cards and deal one to each player. That is the player's 'player character' (hereafter referred to as PC). PCs are placed in front of the respective player." 3.1.1. Add "In a two-player game a PC for each player is selected as above, but using only cards 11-24 and 56-66. In a two-player game all female player characters are Countesses with a status of '3' each." 7.9. Should read "The Monarch's Support goes up by 10 for each problem that is resolved. The Monarch's Support goes down by 10 for each problem that goes unresolved each turn. Each turn there are no unresolved Political Problems and the Crown Events result is "Court Ball" or "Intrigue", the Monarch's Support goes up by 10. The Record Sheet is adjusted accordingly. " 7.10.4. Should read "The Ambassador to a country at war with Fandonia is expelled and returns to Fandonia. He loses his office and the office ceases to exist until war with the country in question ends." 7.10.6. Should read "If a Minister is in a foreign country when a war starts with that country, the Minister is expelled and returns to Fandonia. " 8.4.2. Replace "Army Support" with "Peasant Support". 9.2. The term "King/Queen" should read "Prince Consort/Queen Consort". 12.3.9. Free Counsel. A player may make a free counsel in the Counsel phase of his player turn, on any current Crown Event or Political Problem. 13.4.1. We are increasing the number of possible female character titles from two to five. The new titles are Baroness, Countess, and Marquise. The female titles correspond to the male as follows: Lady/Sir, Baroness/Knight, Countess/Earl, Marquise/Lord, Duchess/Duke. Female titles are acquired in the same way as male titles and at the same cost. They enhance Status to the same degree. 13.4.3. Change the previous errata of this rule (found in Vol. 19, No. 1) to read: add, "If a Monarch's Counselor is imprisoned, banished or goes into hiding, the Monarch's Counselor Event Card is discarded. A female character may never be a Monarch's Counselor. A Monarch's Counselor card gives the character holding it a Status increase of +2." 13.4.3. Delete the fourth sentence, which refers to Henchmen. 13.4.7. Delete the third sentence. 13.4.15. Delete the phrase "or an 'Informer' card" from the last sentence. 13.4.16. The parenthetical phrase in the fifth sentence should read "including the hosting player if his PC attends". Between the last and the second to last sentence insert: "If the PC is getting married, the player rolls twice, once for his PC and once for his PC's spouse". 14.2.7. The second sentence should read "Illegal cards are DOWN WITH THE KING, Assassination, and Foreign Support". 14.5.2. Add at the end, "Foreign Support cards are illegal". 14.5.3. Delete the phrase "a Henchman or" from the second sentence. Add at the end of the rule "The card increases a character's Status by +2". 14.5.6. Delete the third sentence. 14.5.7. IMPORTANT - Delete the part of the rule that follows: "(See 12.3.3, 13.4.12, and 14.2)". The card may not be used as an Assassination, Treachery, Informer, Escape or Alibi card and it is not illegal. 14.5.11. Delete the last sentence; the Treachery card is not illegal. 14.5.12. Delete "and negate a seduction," from the first sentence. 15.2. In the first sentence, after "(See 8.4.4.)", add "or draws a Free Counsel counter." 15.3. Delete the entire rule. 15.6. Add at the end of the sentence "or draws a Free Counsel counter". 15.8. At the end of the first sentence add "add IP". Delete the last sentence of the rule. 17.2.2. Delete the rule. 17.2.4. Should read "A henchman may be used to court the favor of a FARC, but the FARC may still become a NRC as a result of the Royal Favor Table". 18.4.4. Change the phrase "adds on (+1)" to "subtracts on (-1)". 18.10. The Term "King/Queen" should read "Prince Consort/Queen Consort". 24.7. Should read "A NC cannot hide. If a FARC in hiding becomes a NC, he immediately conies out of hiding and takes the consequences". 32.2. See 7.9. above. 33.2.4. Should read "Counseling is allowed during a crisis, but subtract one (-1) from all Counseling dice rolls". 33.4 Add, "When the government is in crisis, all Support cards are at their maximum Usurpation value". 35.8. Should read "During his Player Turn, a player can buy PPs with IPs at the rate of One PP for Two IPs. A player may buy as many PPs as he can afford. This is not an activity". 36.6. Before the last sentence in the rule, add "(See 36.14)". 36.9. Before the last sentence in the rule, add "(See 36.14)". 36.10.6. Add "The player receives a bonus of Ten PP and Ten IP". 36.14. IMPORTANT - Add "Should the player with the FARC Monarch wish he may, at the beginning the next Office Phase, dissolve the government. If the government is dissolved, all Office Holders are discharged. The player may fill up three offices with any Office Holder character (FAC, EAC, or NC) without any IP cost. After he has filled (or declined to fill) three offices, the Office Phase is resolved and all the remaining offices are filled normally". 38. OPTIONAL RULE, "Sweet Charity' - Delete this option. 38. OPTIONAL RULE, "Funerals" - In result #5, change "One IP" to "One PP". 38. OPTIONAL RULE, "Romantic Intrigue(Errata, Vol. 19, No. 1) - In the third complete paragraph in the last column, delete the phrase "and 'Informer' Event cards." in the fourth line. GAME TABLES, "Court Ball Table" - 5 and 6 should read: 5 - Ill-mannered. -1 (cumulative, but modifier may not be less than -2). 6 - Snubbed. Lose One PP. GAME TABLES, "Political Problems Table" - If a Minister is responsible for solving a Political Problem, he has no modification adjustment for the Problem Solving die roll. For example, under this change the Minister of the Treasury cannot modify the die when attempting to solve a Banking Crisis. Strike out the name of the affected Ministers from all "Can be modified" lists. GAME TABLES, "Political Problems Table" - Make the Minster of Trade responsible for solving an "Economic Crisis". Make the Minster of the Treasury responsible for solving a "Natural Disaster". Exchange "Banking Crisis" and "Economic Crisis" on the table, so that "Economic Crisis" comes first and "Banking Crisis" second. GAME TABLES, "Foreign War Table" - should read: 2 - War with Epalin 3 - War with Sandarkan 4 - War with Cronos 5 - War with Epalin and Cronos 6 - War with the City States and Sandarkan 7 - War with the Pirates 8 - War with the City States 9 - War with Epalin 10 - War with Sandarkan 11 - War with Cronos 12 - War with Epalin and Cronos The change evens out the chance of war with each country. If a war with Pirates occurs, the Political Problem of "Pirates" is created and the "war" is handled in the normal manner by the Minister of the Navy. The table eliminates wars with Besyzan. Consider Besyzan a weak, obscure country unable to fight wars. Hence, an ambassador may not be expelled from Besyzan, and it always remains open to receive fugitives and banished men. PRESTIGE TABLES, "Gambling Table" - change these results on the table to: 4 - Cheated. Lose Three IP & Fight a Duel. 5 - Cheat. Gain Two IP & Fight a Duel. 6 - Break Even. Gain One IP. PRESTIGE TABLES, "Sporting Table" - should read: 2 - Damage Property. Accused of Wrongdoing. 3 - Accused of Cheating. Lose Two PP. Fight a Duel. 4 - Accuse someone of Cheating. Fight a Duel. 5 - Poor Sportsmanship. Lose Five PP. 6 - Bad Loser. Laughed at. Lose Two PP. 7 - Graceful Loser. 8 - Skillful Hunter. Gain Three PP. 9 - Winner. Gain Ten PP. 10 - Sportsman. Gain Ten PP. 11 - Champion. Gain Fifteen PP. 12 - Master Hunter. Gain Twenty PP. PRESTIGE TABLES, "Business Speculation Table" should include these changes: 3 - Bankruptey. Lose Half PP & IP. -1 4 - Creditors Seize Property. Lose Ten PP & Half IP. -1 5 - Heavy Losses. Lose Five PP & Five IP. -1 6 - Poor Investment. Lose Two IP. -1 7 - No Profit. Gain Three IP. 0 COUNSELING TABLES, "Foreign War" - Counsel #1 should read "Discharge the Minister of the Army. If the Monarch accepts the counsel, the Minister is discharged". GAME TABLES, "Counseling Results Table" should read: 2 - Monarch is Displeased. Lose Office & Five PP. 3-4 - Monarch is Displeased. Lose Office. 5-7 - Monarch is Pleased. Gain One PP & One IP. 8-9 - Monarch is Pleased, counsel is accepted. Gain Two PP & Two IP. 10-12 - Monarch's Pleasure knows no bounds. counsel is accepted. Counseling character is increased in title. Gain Three PP & Three IP. If granted a title, the title is the next highest title which the character has yet to achieve. If the character is already a Duke, he is instead given three more IP (Three IP). NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)