From The General 20/3 DOWN WITH THE KING 8.4.5 The characters 45-55 have the ability to modify Problem-Solving die rolls just like Office Holders. Do they retain this ability even if in hiding, banishment, imprisonment or abroad? A. No. 13.1 Is a PC who is banished or in hiding still limited to only one activity even if he should win additional activities from a Prestige Table? A. Yes. 14.5.16 Does the Port Guards card have any effect on a character who is escaping from imprisonment? A. Yes. Normally escape from imprisonment allows one to escape abroad. The use of the Port Guards card against the escapee prevents him from leaving Fandonia. He is then considered to be hiding inside Fandonia. 15.9 The rule reads "Oncea player has made each counsel on a table, he may make any counsel on that table on any turn thereafter." Does this mean, for example, should he have given all four counsels for the "Pirates" Political Problem, he might thereafter, if he wants to, give the first counsel, "Discharge the Minister of the Navy" each subsequent time he counsels from the Pirates Table? A. No, he may not give a counsel for the third time unless he has given all the other counsels on the table at least twice - and so forth. 24.1 Am I right in assuming that a character may go into hiding in any phase of the game turn and that more than one character may go into hiding at the same time? A. Yes. 24.1 If a player announces an assassination attempt against a character, may another player avoid the attempt by putting the endangered character into hiding? A. No. If a player suspects an assassination attempt is imminent before it is actually announced, he may put his character(s) into hiding, but once the attempt is announced against a specific character, the assassin is assumed to strike without warning - giving the character no time to hide. 24.2 The rules state that a player cannot go into hiding and come out of hiding in the same turn. I assume that he cannot come out of hiding and go back into hiding on the same turn either. A. Yes. 29. May a player use an Escape card to allow a character to escape from a country in which he is banished? A. Yes, the rules do not specifically mention this, but it logical. However, the benefits that accrue from escaping banishment are dubious. An escapee is a wrongdoer who may be extradited. A PC cannot function better in hiding than he can in banishment. 29.7 The rule says that a banished character is a "wrongdoer". This doesn't mean he can be extradited for re-trial, does it? A. No. The term "wrongdoer" here and in 30.8 are misleading. Such characters are already paying the price for wrongdoing. Only if such characters escape banishment do they become true "wrongdoers" subject to all rules for such. 29.9/30.10 Both these rules end with the parenthetical statement, "he automatically dies at the end of all Player Turns". Does this mean there is some unstated number of turns after which a banished or imprisoned character cannot survive? A. No. This is a non-statement; it may be striken from the rules to avoid confusion. "All Player Turns" means "at the end of the game", at which point a character's survival or death is irrelevant. Q. On the new Interrogation Table, if a "6" is rolled does the original FAC go to trial as well as two other FACs being accused of wrongdoing? A. Yes, all three are tried. Q. Surely, under the new Interrogation Table it could be possible for a player's whole faction to eventually be accused of wrongdoing: right? A. Yes, such is the way of conspiracies. When they start to unravel, they can go all the way. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)