Agnes DeLongue - Aug 19, 2005 7:49 pm (#669 Total: 670) There are still 397 subscribers to be found Mr. Boe: Official Erratum for DESERT STORM: The Unfinished Victory: 9.1A Before the first instance of ground combat between Coalition and Iraqi forces, all Iraqi Ground Units have a Movement Allowance of three Movement Points. This Movement Allowance will be replaced by the Movement Allowance stated on the Iraqi Ground Unit Strength Table per Rule 2.21A. Category. Your concern about the effect of Iraqi SCUD attacks is noted. In either the two player or the solitaire game, the Coalition Player has considerable latitude in target selection. Optimal strategies seek to diminish the Iraqi capacity for offensive action as quickly as possible. In the playtests, some Coalition Players elected to leave the Iraqi Air Force in being and concentrate operations against SAMs and Command Points. In general, those players suffered serious ground unit losses. Other Coalition Players chose to focus on carefully calculated air operations that minimized the risk of loses to air units. Those players did not have a good record of Victory because they made fewer high odds attacks and tended to run out of time. In game terms, then, the historic Iraqi Player would, in his Political Options Phase, have to expend 0 to 6 Command Points representing staff coordination taken from other efforts to support a SCUD attack on Israel, then make an enabling die roll equal to or less than the number of Command Points expended for the attack to be attampted, then make an attack die roll equal to or less than the remaining number of SCUD points on one of his SCUD tracks. In the solitaire game, SCUD Attack on Israel is only 2 of 22 possible random Political Options. During the Iraqi Surface-To-Surface Missile Attack Phase, there is no expenditure of Command Points, but the attack die roll still has to be less than or equal to the number of SCUD points remaining, from 6 to 1. While the difference in attacks on Fixed and Mobile SCUDs makes eliminating that last one or two mobile batteries more difficult, the other side is that it makes successful SCUD attacks more and more difficult. Historically, the Iraqis had approximately two points of Mobile SCUDs and no fixed SCUDs remaining by the end of the first 24 hours of operations. We look forward to your review of DESERT STORM: The Unfinished Victory. LAMB