Kirill Penteshin - Nov 9, 2006 7:28 pm (#141 Total: 250) Quick question I never figured out from CoG I: when the rules say that a unit may not move from one ZoC to another, this means from the ZoC of one enemy unit into the ZoC of another enemy unit? In that case, what if the ZoCs already overlap in the given hex, can the unit them move along the line of enemies, or is it stuck unless it moves back? Or does ZoC mean "a ZoC hex" (in which case a unit would not be able to move around inside the six hexes around a single, isolated enemy unit)? Thanks, I know this is an obvious one but I can't seem to figure out which one makes more sense. I will post an AAR soon. Ted Raicer - Nov 9, 2006 10:16 pm (#142 Total: 250) Xander: I think my syphilis is clearing right up. Buffy: And they say romance is dead. when the rules say that a unit may not move from one ZoC to another, this means from the ZoC of one enemy unit into the ZoC of another enemy unit? No, it also means from ZOC to ZOC of the same enemy unit. Basically if you start in an enemy ZOC you can only enter another in the same move by first entering a hex not in an enemy ZOC.(Or advance after combat and Emergency Withdrawal.) Ted James Boyd - Nov 10, 2006 10:48 am (#144 Total: 250) First Ypres ACM "D" Use 3.13 in the Playbook states that both Allied and German players place their ACM's for area D on the turn record track as marked on the counter. My counters do not look any different than the ACM's for areas "A - C". This leads me to ask when do you insert the Allied and German ACM's for area "D" into the cup for drawing? Ted Raicer - Nov 10, 2006 1:54 pm (#145 Total: 250) Xander: I think my syphilis is clearing right up. Buffy: And they say romance is dead. 3.13 in the Playbook states that both Allied and German players place their ACM's for area D on the turn record track as marked on the counter. My counters do not look any different than the ACM's for areas "A - C". This leads me to ask when do you insert the Allied and German ACM's for area "D" into the cup for drawing? Turn 2 for the Allies, 4 for the Germans. Ted