CLARIFICATIONS AND ERRATA: Citadel 20 March 1980 COUNTERS Two extra C-119 counters are provided in the counter mix. These are spares and are not called for in any of the scenarios. One T'ai light company is not backprnted. This is bot an error; when the unit is inverted, it is eliminated. The white on dark blue aircraft counters belong to the French navy. RULES Rule 7 - Sequence of Play: All fire in the indirect fire phase is considered simultaneous: all attacks are conducted before any losses are taken, and a unit Which loses strength in the phase fires with the strength it had at the beginning of the phase. The single exception to this is antiaircraft fire; French planrs shot down or aborted by Vietminh antiaircraft fire do not attack, Both players may fire in each direct fire phase: as above, all fire is simultaneous within the phase. Rule 8 - Movement/Opportunity Fire: It is conceivable that a unit will be forced to pause before it reaches a vulnerability point or before it ends its movement. For instance, two stacks of French units are moving along a road. The first stack pauses as it enters a swamp hex. The second stack cannot continue to move. since this would cause it to pause in the same hex as the other stack and thus be overstacked. The unit must therefore pause for opportunity fire even though the hex it occupies does not constitute a vulnerability point. When the stack resumes movement along the road, it must also pause in the swamp hex, as this still constitutes a normal vulnerability point. Rule 10 - Spotting: The numbered paragraphs should read: 1, It is in any hex other than a full or partial jungle hex or a trench/tunnel/weapons pit (if Vietminh). 2. It is in a full or partial jungle hex or a trench/tunnel/weapons pit, and a unit friendly to the firing unit is adjacent to it. 3. It is a recoilless rifle unit in any hex which has fired in a previous phase and has not moved since. Rule 13 - Terrain: Full Jungle Hexes: Two different Terrain modifiers are listed for full jungle hexes - one for Vietminh weapons units and one for all other units. This is because Vietminh weapons were extremely well dug in. If the French player wishes to fire at a full jungle hex containing both infantry and weapons class units. he may do so in one of two ways. He may fire using the column modifiers for weapons units, in Which case losses era subtracted normally, or he may fire using the column modifiers for other units, in which case losses are only subtracted from infantry class units. Rule 15 - Replacement: A, Vietminh Replacement Ability: The first sentence of this section is incorrect and should read: "Beginning with the April 1 turn, the Vietminh player receives six strength points of replacements per turn". Add the following paragraph to section A; "At the Conclusion of each player turn, the Vietminh player may remove all loss markers from antiaircraft units still on the board,This does net count against normal Vietminh replacement availability. Antiaircraft unite which have been eliminated may be returned to play by the normal replacement procedure." C. Absorbing Replacments: The last paragraph in this section is incorrect and should reed "Heavy weapons units and combat infantry class companies which have been eliminated may be rebuid by replacements. Combat infantry class battalions may not. Rebuilt combat infantry class companies still may not be reinforced above their critical loss levels. Rule 18 - Vietminh Entrenchments: The Vietminh are limited only by the rules in the number of Trench boxes they may construct not by the counter mix. Additional trench markers may be made from blank counter markers as required. Rule 19 - Tanks: section B, Melee Combat: This is incorrect. Each Tank adds onr (not three) to the averaged morale of meleeing units it is stacked with, as indicated on the counters. Only operational tanks add to averaged morale and only operational tanks may add their strength points to a melee attack. Disabled tanks may add their strength points to a melee defense. Only operational tanks may retreat as a result of combat; disabled tanks forced to retreat are destroyed instead. Rule 26 - Missions: A. Tactical Air: Tactical air missions may not be flown against solitary Vietminh Combat infantry class units in full jungle or trench boxes unless adjacent to a French ground unit in the French player turn, or stacked with a Vietminh heavy weapons class unit in either player turn. C. spotting: spotting is always flown at medium altitude Rule 29 - Aircraft Maintenance: B. Cull Destroyed Aircraft: When an aircraft unit is destroyed by antiaircraft fire, it has been assumed that only one plane has been shot down and that the rest have aborted; thus culling represents the consolidation of understrength units. Most aircraft counters represent four planes. PB4Y and Cricket counters, however, represent only two planes; therefore when culling these aircraft counters, only one is returned for each one scrapped. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)