Lawrence Duffield - Jul 5, 2007 4:20 pm (#211 Total: 226) Coming Soon: LPD Games Battles of the American Civil War series Questions: Part I Officer Seniority (pg 4) -Is this for informational purposes only? I see no hierarchical relationship between the various officers. A: The senior officer on board commands the Army. Effects of Officer Loss. (pg 5) "Remove the Officer from play. If a Replacement Officer is available (on the reverse of the Officer counter)" -If there is no replacement officer available...the formation is out of command the rest of the game? Under the command of the overall Army commander if he is available and within his command range? A: A unit stacked with an Officer and a unit of the Officer's formation is in command. And, as you say, the Army Commander can command anyone. Otherwise, yes, the formation will be out of command. Headquarters Units (pg 5) -How and where do HQ's enter the game? A: The 5 Nations HQ starts on board (on a starred hex, usually the rearmost one). Blunt's HQ enters with his Army. Road Movement (pg 6) "..........A unit which uses its entire movement along any combination of Towns, Roads or Trails moves at its full printed MP." -Does this suggest that you cannot move at full MP when moving in other terrain? A: Depends on whether you're under Command or not. In other words, a unit moving ONLY along roads doesn't need to be in Command. (It moves full speed and can't enter a ZOC at Road speed.) Skirmish & Cavalry Combat (pg eight) "DE outcomes are not modified." -Meaning that DE results are applied normally? A: Yes. Fatigue (pg eight) "Reorganizing will change Fatigue totals." -What is Reorganization? I assume it is not part of the HS game, but is in other BACW titles? A: Correct. Counters -The CSA 1st and 2nd Creek have a white formation band on their good ordered side, but there is no corresponding formation leader with this band. Who commands these Creek units? A: Cooper. Or Tandy Walker if one of the generic 5 Nations units (Texans, Walker's Choctaws, etc.) is stacked with them. Or Cabell, like Walker, or, if Cooper is a casualty, as Army Commander. Line of Sight. LOS is the hardest rule to write, in my opinion. There just doesn't seem to be any simple way to abstractly explain what anyone can see on the ground. Here's the current iteration (which will be uploaded when the other games come out): # Line of Fire (LOF): Line of Fire is traced from a hex corner of the firing hex to the corresponding corner of the target. # A Line of Fire along a hex spline is blocked only if both adjacent hexes contain blocking terrain. LOF stops at: (Evaluate from firing unit to target.) # Blocking terrain on the same level or higher than the closer of Firer or Target. # Blocking terrain adjacent to and 1 level lower than either Firer or Target hex. # Intermediate higher terrain than both Firer and Target. # Intermediate terrain higher than the lower and not also adjacent to the higher of Firer or Target hex.