From The wargamer#41 Battles for North Africa Clarifications and Errata Abbreviations; The following were omitted from the list on the rules: A = Aulklarungs(Reconaissance) Mont = MontemurroCombatGroup Oasis = Oasis battalion Pz = Panzer (armored) Division Map There should be a village dot (for Buq Buq) in hex 3027. Hexes 3023, 3024, 3025, 3026, and 3126 are wrongly colored: they should contain rough terrain, not sand. Note that some of the marshes are printed in a pale blue rather than a dark blue; both are simply marsh. Note that each hex with a minefield printed on the mapsheet also contains a camp. Victory Conditions: Note that the victory points for Sidi Barrani and Buq Buq do not apply in the Hellfire Pass game; nor do any of those for the special rules. Rule 11.25 Some camps have had one (and only one) hexside not covered by a minefield. Rule 7.71 Add: "This type of retreat is allowed only if no open patch of retreat exists. This type of retreat can be conducted only once, and must end in a hex free of enemy ZOC; if this is not possible, the retreating units are eliminated." Rule 8.63 Be sure to watch normal requirements for combat, This type of attack is allowed essentially only when one force or the other is entirely on minefield or fortification; thus, when both are in the open, normal combat (i.e,, a combined attack) must occur. Rule 7.85 Note that if the first hex of advance is in enemy motorized ZOC, the advancing units must stop there: they cannot advance into a second hex. Rules 9.32/9.42 "five hexes" should read "three hexes"; rule 12.1 is correct. Rules 6.14/7.0 Note that 6.14 constitutes an exception to the provisions of 7.0. Turn Record Track 15PM/16AM/16AM should read 15AM/ 15PM/16AM. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://pages.about.com/strategygames/), originally collected by Andrew Webber (gbm@wwwebbers.com)