Elias Nordling - 09:02am May 16, 2003 PST (#83 of 93) The Anagram Man Some questions for the Blitzkrieg series games: Rule 6.2 (in the Gembloux game, in case the numberings differ) says friendly disrupted units must retreat if in enemy ZOC at the end of combat. It doesn't mention if it applies to phasing units only, or non-phasing units too. Rule 9.7 says disrupted units in enemy ZOC must retreat, if it wasn't involved in combat. So: Does these rules apply to the phasing player only, or both players? And does it only apply to units that did NOT participate in combat? The rules say you can only allocate one air bombardment per hex. Can you have more than one atillery bombardment per hex? One artillery and one air bombardment? Do you have to pre-designate all bombardments, or can you watch the result before assigning the next? For Gembloux, where do the French reinforcements enter? -------------------------------------------------------------------------------- Paul Rohrbaugh - 11:32am May 16, 2003 PST (#84 of 93) Basta imparare, comincia a morire! Hi Elias! This is deja vu all over again, but I think these points have been answered earlier and are on Web Grognards. All disrupted units (both sides) still in an enemy ZoC at the end of a combat phase must be retreated. All air units must be allocated to interdiction and/or bombardment missions before any are resolved. Artillery units are assigned/resolved afterwards on an individual basis. As a "house rule" for play balance and handicapping, I like to require a more experienced player to allocate all artillery bombardments along/as with air units. Just play nice! Enjoy! Paul -------------------------------------------------------------------------------- Elias Nordling - 12:06pm May 16, 2003 PST (#85 of 93) The Anagram Man >This is deja vu all over again, but I think these points have been >answered earlier and are on Web Grognards. I checked Grognards and the individual games as well as the Schutze webpage, but couldn't find it. One more. Does armoured cars count as armour for combined arms and panzer fright? The way I read the rules, the answer is Yes, but I wanted to check anyway. -------------------------------------------------------------------------------- Elias Nordling - 12:11pm May 16, 2003 PST (#86 of 93) The Anagram Man All disrupted units (both sides) still in an enemy ZoC at the end of a combat phase must be retreated. So unless it is in ZOC-negating terrain, you can move up units on on each side of a disrupted unit and NOT attack it, and it's dead,since it will have to retreat through a ZOC? -------------------------------------------------------------------------------- Elias Nordling - 12:26pm May 16, 2003 PST (#87 of 93) The Anagram Man Ah, three more: Artillery that fired can't move, but artillery that moved can still fire, right? Can you send more tan one air unit to intercept an enemy air unit? Is the roll for tank fright mandatory (IE, even if you don't want to stand, you risk an immediate disruption)? There was one more, but I forgot it on the way between the gameboard and the keyboard, so you'll probably see another posting soon :-) -------------------------------------------------------------------------------- Paul Rohrbaugh - 01:31pm May 16, 2003 PST (#88 of 93) Basta imparare, comincia a morire! Greetings again, Elias! --Armoured cars are listed as armoured units in rule section 1.0. Artillery that fired can't move, but artillery that moved can still fire, right? -- No, artillery that moved can not later fire. The artillery rule specifically states that. Can you send more than one air unit to intercept an enemy air unit? -- No again. As per the rule, only one air unit can intercept an enemy air unit. Is the roll for tank fright mandatory? -- If you are using this optional rule, and the defenders decide to invoke "no retreat," the tank fright die roll must be made, as per the rule. -- You are getting experienced with the game's tactics. Disrupted units that later become surrounded are dead meat when they can not retreat! Enjoy! :^) Paul -------------------------------------------------------------------------------- Elias Nordling - 02:06pm May 16, 2003 PST (#89 of 93) The Anagram Man >No, artillery that moved can not later fire. The artillery rule specifically states that. No, actually they don't! Read through 13.3 (Gembloux) to see for yourself. >As per the rule, only one air unit can intercept an enemy air unit. I can't find that either (12.1 Gembloux). If you are using this optional rule, and the defenders decide to invoke "no retreat," the tank fright die roll must be made, as per the rule. So if the defenders DON'T want to try for a no retreat, they don't have to roll anyway to see if they get a 6 and an auto-disruption? >You are getting experienced with the game's tactics. This is indeed a subtle game system with a lot of "hidden complexity" that takes time to get used to. Despite all my questions, I really enjoy it! And finally, on the third attempt, I managed to remember my last question all the way to the computer! If you make a combined arms attack but the defender has armour (or artillery?) and you don't get the shift, you don't get to advance after combat either. Right? Oh, and when do you check for reinforcements!?! -------------------------------------------------------------------------------- Paul Rohrbaugh - 11:13am May 17, 2003 PST (#92 of 93) Basta imparare, comincia a morire! Hi again, Elias! Hmmm, looks like some revisions/edits didn't quite catch up with all of the games. Oh, well. My answers in the earlier post still apply, however. You are correct, those that don't want to try for "no retreat" don't have to roll. There will be circumstances and positions where not trying for "no retreat" will mean a unit's demise. Correct again with the combined arms. If the defense cancels out/prevents the attacker's use of combined arms then there can be no advance after combat. I'm glad you are enjoying the game! I've tried to layer/pack in as much into these games as possible to make them fun and replayable. Your questions are appreciated. Hopefully the answers will enhance your play, and improve my writing! Enjoy! Paul