Bloody Kasserine 14 May 1992 Errata and Addenda This errata sheet is intended for owners of the Bloody Kasserine game, but as many of these players will also purchase Race for Tunis, it will be included in that game as well for the convenience of owners of both games. Sections below include actual errata plus clarifications and a Q&A section that may be useful to Bloody Kasserine players. Note that all items; in both the clarifications and Q&A sections are already incorporated into the Race for Tunis rules. ERRATA Counters On the reverse of four US units the setup town and setup hexes disagree. In all cases the town is correct. These units, with their corrected listings, are the II/26-1 Infantry (Bou Chebka 1715), 701 Tank Destroyer (Sidi Bou Zid 1303), 601 Tank Destroyer (Maktar 03 11), and III/6-1A Armored Infantry (Hadjeb el Aioun 0804). The spelling of Djebel Lessouda on the back of the US II/68-34 is incorrect; it should match the spelling on the map. The reverse of the US 751 Tank Battalion should read "Turn 11 (Feb 24)." Historical Background On page 11 of the rules booklet, the second paragraph, first sentence should read, "At this time, Rommel's army was far to the east, in Egypt facing Montgomery's British 8th Army." CLARIFICATIONS Although Bloody Kasserine and Race for Tunis both use the same rules system the Race for Tunis rules incorporated slight textual changes for improved clarity. These changes are included here, organized by rules section, for the benefit of Bloody Kasserine players who do not own Race for Tunis. Zones of Control (page 4) Substitute the following passage for the third sentence of the first paragraph. If a unit ends its movement in the ZOC of one or more enemy units, it must attack any and all of those units in the Combat Phase. If more than one unit ends it movement in the ZOC of one or more enemy units, all enemy units must be attacked by at least one unit, and each moved unit must make at least one attack. Combat Results (page 6) Add the following passage to the "Retreats and Advances" section. A unit must have sufficient movement points to retreat the full number of hexes required by the combat result. If it does not, it is eliminated instead. However, a unit may always retreat one hex, even if it has insufficient movement points to do so, provided it does not enter an enemy ZOC or prohibited terrain. For example, a French infantry unit (movement allowance of 3) receives a "DR3" result. It could retreat all three hexes in clear terrain, since each hex costs only 1 MP. If required to retreat through swamp high ground, or rugged crest, or into a wadi, it would have insufficient points to complete the retreat, and would be eliminated. If retreating up a road, on the other hand, it could retreat through any sort of terrain, as each road hex costs only 1/2 MP. German Tactical Expertise (page 6) In the discussion of the break-off option, the word engagement should be specifically understood as the effect of an "Engaged" combat result COMMONLY ASKED QUESTIONS This section is included in the rules booklet for Race for Tunis. As Bloody Kasserine and Race for Tunis share the same rules system owners of Bloody Kasserine may find this section of use as well. Q: If an unengaged defending unit ends the Player Turn in the ZOC of an engaged attacking unit, is it obliged to either attack or move away In its own Player Turn? A: Yes. Only engaged defending units are relieved of their obligation to attack. Q: If an engaged defending unit ends the Player Turn in the ZOC of an unengaged enemy unit, does it have to attack that unit? A: No. An engaged defender is not required to attack any enemy units, whether it is engaged with them or not. The only exception is when new friendly units reinforce the engagement by moving adjacent to the engaged attacker. This "breaks" the engagement and obligates engaged defending units to attack as well Q: If a unit moves Into a hex adjacent to two separate groups of engaged units, can it be considered to be reinforcing only one of the engagements, without affecting the other? A: No. If a new unit moves adjacent to two enemy hexes containing "Attacker Engaged" markers, it is obliged to attack both, and therefore requires the engaged defenders in both engagements to attack as well. Q: What If a defending engaged unit is not in the ZOC of the attacker on the high side of a cliff, for example. Would reinforcing units still have to attack, even though they normally would not be required to (since they aren't In an enemy ZOC)? A: Yes! Engaged results mean that both sides are so closely ZOC)? that they cannot move away and must continue to fight. More troops moving into a close melee like this must attack. Q: The attacker sets up an attack at low, but acceptable odds. The defender then adds artillery to the defense which lowers the odds below those allowed for on the Combat Results Table. What happens? A: It is still a legal attack, since the attacker set it up originally at legal odds. However, no dice are rolled and instead the attacker is automatically eliminated. Q: What happens If a unit Is required to end its retreat in violation of stacking? A: It must continue to retreat until it is no longer in violation of stacking. If it does not have sufficient movement allowance to do so, it is eliminated. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://pages.about.com/strategygames/), originally collected by Andrew Webber (gbm@wwwebbers.com)