Shannon Cooke - Oct 28, 2007 11:33 am (#2036 Total: 2039) UNOFFICIAL "BITTER END" ERRATA AND Q&A # ****These are unofficial until approved by Todd Davis and Ken***** For earlier errata, please check the the Compass Games website. Additional errata, through October 27, 2007, taken from the CSW “Bitter End” discussion topic: 1. The Unit Data Chart should list the non-motorized infantry symbol as “infantry/rifle” 2. Rule 5.3 - friendly units negate the effects of EZOCs for purposes of determining encirclement 3. Rule 6.4 - Out of Supply units keep their full printed MP allowance for retreats 4. Rule 19.71b - “Szent Endre” should be “Szencondre” 5. Rule 21.33c - change the end of the sentence to read “...all units of the IVSS Panzer Corps must exit enemy ZOC on January 12." ---------------------------------- Q&A through October 27, 2007 taken from the CSW “Bitter End” discussion topic: 1. Q. How do you determine the “10 hex deep zone” of the Surprise Sector (16.31)? Do I just count east from the Sector hexes, or can the German player define a hexgrain for the zone to follow? Does it have to go in an easterly direction? A. The Sector is 8 hexes by 10 hexes. There is no reason why this area could not shift a hexrow or even have the axis of the area bend at an angle as long as all the hexrows shift with it. There also may be circumstances where your Sector is not exactly 8 hexes wide, such as if your Sector runs from Banhida south to Pusztavarn (the 68th Rifle Corps deployment area); it is “8 front line hexes”, so it is correct, but is effectively only 7 hexes wide (which is OK also). It remains 10 hexes deep. 2. Q. Is there any limit to the number of “Sturmbootable” units (German non-mech infantry and non-mech cavalry, per12.61) that may use the Sturmboot unit in a turn? A. No. The Sturmboot unit may even use its own movement capabilities prior to ferrying other units. 3. Q. How do I keep track of Replacement Points (5.7)? A. The Turn Record Track should be used as a General Record Track for them and other things that need to be accounted for during the game. 4. Q. Does Snow (4.4) affect the supply status of a unit that traces its supply along a Secondary Road? A. It depends. Rule 6.23 says the road portion of your supply line may be of any length back to the supply source; thus, you do not need to worry about weather or MPs. However, if you choose to trace your 5 MP non-road portion of your supply line along a road as per 6.24, weather and MPs are taken into account. 5. Q. Either prior to their January 19 release date and/or prior to the “Evacuated from Budapest” trigger, can the Pest Group cross the Danube if it still remains within the 2-hex limit? Rule 16.5 seems to only say they cannot be more than 2 hexes away from a Budapest hex. A. No. They must stay east of the Danube and within 2 hexes of a Pest (not just Buda) Urban hex. 6. Q. What happens if a German unit in Budapest retreats outside of the city but it isn’t considered a “breakout” per 15.0? Does that unit trigger any of the release requirements under 16.5 for the Soviet 46th Army and/or the Pest Group? A. A unit that finds itself like that could move as it chooses. However, if it returned to Budapest’s vicinity, the 46th Army release rules would be triggered IF the “escaped” unit was ever supplied from a non-Budapest Axis Supply Source during its “time of escape”. If it never received such “normal” Axis supply, then it would not trigger any of the requirements under 16.5. 7. Q. According to the TEC, non-motorized units pay 1 MP to use a Primary Road. It also says that units using a Secondary Road pay ½ of the MP of the terrain in the hex. Does this mean a non-motorized infantry unit could pay ½ MP to move through clear terrain on a Secondary Road, but must pay 1MP to move through the same hex on a Primary Road? A. No. Secondary Roads allow you to halve the TOTAL cost of the terrain in the hex but you must then round the cost UP as per 7.66. So, a non-motorized infantry unit would pay 1 MP no matter what type of road it was using. 8. Q. Regarding same-hex combat, the last part of 10.461 says the combat can go on and on until one side is eliminated. Assume the Soviets attacked a German-held hex in Pest, got a “0" combat result, and moved 3 units into the German hex. The Germans counterattack and get a “-1" result. Can the Germans take a step loss, stay in the hex, and force the Soviets to either attack again or retreat? Or, should the Germans be forced to retreat having “lost” their counterattack? A. Each side in a same-hex combat has the “retreat 1 or counterattack” option per 10.461. This not only applies to the original defender, but to each player when they have the choice to counterattack (or counter-counterattack, or counter-counter-counterattack, etc.) or not. Note that choosing to retreat rather than counterattack under 10.461 is not the same as choosing to retreat due to a combat result. 9. Q. Can the road portion of a supply line traverse railroads? A. Yes, for supply trace purposes as well as movement, railroads are treated as secondary roads. 10. Q. Can you explain the new retreat rule (10.64) a bit more? A. A retreating unit can enter a hex that costs more MP than the currently remaining Combat Result but ONLY if there is no other choice of where to retreat per the other rules. If the unit can retreat into a hex that costs MP equal to or less than the currently remaining Combat Result, it MUST retreat into that less costly hex. Note that this rule may cause a rare anomaly by allowing a unit with a higher Combat Result to retreat into costlier terrain. However, often it is better to keep your unit where it is and take a step loss rather than surrendering a critical hex to the enemy. 11. Q. What does “encircled” mean in 5.3? Does it mean the unit is surrounded in its 6 adjacent hexes or can the surrounding be farther out from the unit? A. “Encircled” means surrounded by either or both enemy units or EZOCs, regardless if they are in the adjacent hexes. Thus, units of the Budapest Garrison cannot be replaced if they are encircled by Soviet units at the time of their elimination. Note that friendly units negate the EZOCs for purposes of encirclement as per the errata. ----------------------------------- Shannon Shannon Cooke - Oct 30, 2007 12:58 pm (#2037 Total: 2039) Ken, Todd gave my above compilation his approval, so you can put it on the Compass website if you like. Shannon