Subject: Fw: Battle Cry "Bombard" question BORG GAME wrote in message <20000619231745.18170.00002482@ng-fb1.aol.com>... (RB) "After further Review"... I know I flat blew the Q&A answer... >From the Q&A: >(RB) You have interpreted this correctly, normal terrain restrictions >apply to the "Bombard" card, like the Force March card. The wording >"Terrain movement restrictions still apply" would have made this card. (RB) The Correct way to look at the Bombard card is the way we detailed the second answer in FAQ. >From the official FAQ: > Q: BOMBARD: The "Bombard" special order card allows all your > artillery units to move twice or bombard twice. Does "move twice" > include the possibility of moving into and out of a > woods/waterway/building hex? > > A: -- The "Bombard" card allows artillery to battle twice or make > two moves. Normal artillery movement is one hex. When artillery > enters a terrain hex which halts movement, its normal movement is > expended (one hex move). What the "Bombard" card lets you do, is to > make a second move on the same turn. It may move into a terrain hex > which stops movement and its first move ends. But the card gives it > a second movement on the turn. So it may move another hex. The > artillery may not battle and move when playing a "Bombard" card. >This is two different interpretations, right? And I believe they both >come from Richard Borg (the designer) or at least someone at Hasbro? >Maybe the first answer was centered on the horse artillery, but the >"bombard" card got mixed up in it somehow. Anyway, we play by the second >(FAQ) interpretation because it seems fitting for some reason. (RB) You are playing as we had intended. Again, thanks for asking. I am sure Walt Mulder has already updated the files to clear up my error. (Thanks Walt !) Richard Borg