Joseph Miranda - 05:32pm Apr 16, 2000 PST (#1175 of 1183) 1) In the original TRAJAN, players recieve a number of strategems equal to their supreme leader. In the GALLIA update, you also get strategems for controlling Rome, for controlling five major cities, and for controlling Syria. Playing TRAJAN, should the Roman player recieve THREE strategems (for Trajan alone), or SIX for Trajan plus the Roman empire? I somehow suspect the answer is FOUR (one for Trajan, one for Rome), but I'm just making that up. Keep the original Stratagem rule for single map TRAJAN insofar as this was one expedition beyond the end of the world. But use the 1/5 major cities and 1/Rome if playing full map [represents mobilizing resources, etc.]. 2) In the original TRAJAN, recruitment of V legions was possible in all Roman cities. In the Gallia update, it's only possible in Italy. Since there's no promotion in TRAJAN, must he send a leader back to Rome to get Veterans, or should I assume that Antioch, Damascus, et. al., have been Roman for so long that Veterans would be available there? Historical judgement call--possible in any cities that have been Roman or Romanized for decades with time for a veterans' colony to be established. 3) In the original TRAJAN, there are no engineers. In GALLIA, Caesarian and Senatorial engineers were provided to go with all impeditus units -- but no Parthian engineers. What is the intent -- should the Parthians use a Senatorial engineer unit? Or should they not have access to engineers at all? Basically, engineers allow formal sieges, and quicker cross-country movement; should this be available to Rome exclusively? Get one engineer per impeditus. Give the Parthians one, but it has to be mobilized. 4) Supply during sieges. Okay, this gets pretty muddled as the ANCIENT WARS series was updated. In TRAJAN, besiegers with an impeditus were always in supply. In GALLIA, they were out of supply because enemy units were present. In GERMANIA, it became easier to siege again, as units could trace supply two hexes to a friendly city. The main question is, since sieges are a CONSTANT state of afairs in this system -- and Mesopotamia is simply covered in cities -- how tough should it be to attempt to starve out a city? It was difficult--some places, like Tyre and Alesia, held out for a long time. But not impossible--the game encourages active siege, not simply starve the guy out. Use the Germania rules on this. Joseph, what was your intent with all this? This ambitious system is great, but standardizing rules to cover 300 years of Roman history left a few gray areas. Thanks. We updated the rules based on feedback and more research. I like the Germania rules the best as they are the cleanest and eliminate some of the redundnacy (even though the redundancy was often historical).