From: Hank Meyer Subject: Duel in the Desert errata/addenda/conversion Duel in the Desert (The Wargamer Nr. 51, March 1986) Errata, Clarifications, and Single Board Game Variant (as published in Battleplan Nr. 9 and Wargamer Vol. 2 Nr. 14) Errata and Clarifications that Apply to Both Games: 1. Victory Conditions A. German Decisive - Hold both Alexandria and El Agheila at the end of any British turn with a supply line open between the two cities. B. German Marginal - At the end of the game, hold El Agheila and Tobruk with no supplied British units west of the Blue Line. C. British Decisive - Hold both Alexandria and El Agheila at the end of any German turn with a supply line open between the two cities. D. British Marginal - At the end of the game, hold Alexandria and Tobruk with no supplied Axis units east of the Red Line. E. Any other results are considered a draw. 2. Axis units entering the west edge of the map must enter through Hex 1B, NOT through Hex 1A. 3. Allied units moving by sea into or out of Tobruk are limited as such: A. A limit of one combat unit with a maximum strength of four strength points plus one supply unit. B. Or one replacement step plus one supply unit. 4. Replacement steps may not be built in enemy ZOCs with the exception of Allied units inside Tobruk or Alexandria. 5. If in Axis hands, may use Benghazi to enter one supply unit (if available) per turn. 6. Italian units not stacked with German units may not voluntarily move out of supply. 7. Supply units cannot retreat or advance after combat, nor may they move with Mobile Assaulting units. 8. If a unit moves into the same hex as an enemy supply unit, it is captured on a die roll of one or two. Roll separately for each supply unit. Players should make up extra captured supply markers as they are considered in excess of the counter limits. If a unit is not captured, it is removed from the board and put into the Supply Pool. 9. Allied Set-Up - 2nd Armor sets up on a road hex within three hexes of Agheila, but NOT including Agheila. 10. Lew Fisher should have been included as an original designer. Conversion Rules for Single Board (i.e. non-double blind) Version: 1. Eliminate all intelligence and double-blind rules. 2. Cannot examine enemy stacks, except probing by Recce units. 3. Axis 88 units may be removed from the map, the location secretly recorded, and then revealed at the time of combat.