From F&M 13 UP SCOPE! OFFICIAL CLARIFICATIONS AND CORRECTIONS (6.32) (Clarification) A submarine occupying the same depth as the ocean bottom may be assigned a movement command in order to move into another adjacent hex on the ocean bottom. (7.12) (Clarification) An escort vessel may be assigned to drop two depth charge patterns in the same hex set to detonate at two different levels. (7.28) (Clarification) If the optional Torpedo Reloading Rules are not used, tubes are not automatically reloaded. They may not be reloaded for the duration of the scenario. (7.32) (Clarification) A ship may perform gunnery combat 'through' another hex occupied by an enemy of friendly ship. (7.65) (Correction) Ignore die roll '7'. It is never used. (7.67) (Correction) A Disturbed Water marker is placed in the target hex only if the weapon fired was a 'DC' type (not including Hedgehog). If any other weapon-type was fired ('M', 'T', or 'C') a Disturbed Water marker is placed in the hex only if a '1' or '2' is rolled by the firing Player. (11.5) (Correction) Ignore the asterisk under Type 93 sonar for Japan. The range of Japanese sonar is never decreased due to this cause.