From: RayFreeman Subject: Tigers in the Mist Revisions 1/15/98 Tigers in the Mist Rules Revisions 1/15/98 As a means of making these revisions as clear as possible, I have included the entire rule affected by the last revisions. The parts that have changed should be obvious after a comparison with the old rules. 9.14 No combat occurs in perimeter zones. 9.52 Units must shoot at equal or lower quality units if possible. Units may not fire at a target of higher quality than themselves unless there are no other eligible targets. When all eligible targets are of higher quality than the firing unit, it must fire at the lowest quality target available. However, defending (or non-phasing) units are never required to shoot at attacking units that are only one strength point. 9.57 In a multiple unit battle, firing units are allocated to target units in order of unit quality, from high to low. In multiple unit battles, firing units must shoot at equal quality targets if possible. If no equal targets are available, then the highest quality target of lesser quality than the firing unit must be selected. If no lesser quality targets are available, then the lowest quality target of higher quality than the firing unit must be selected. Unit strengths have no effect on this rule. [Exception: See the last sentence of 9.52] Example: The firing side has a tank, a mechanized, and two foot infantry. The target side has an engineer, a motorized unit and a tank unit. The tank must fire at the tank, since it is equal to the highest quality firing unit. The mechanized unit is forced to fire at the motorized target unit. One of the infantry (firers choice) then may fire at the engineer. The remaining unit may fire at any of the three target units. 14.2 One Special Forces counter is available for use on one impulse in each of the December 17th, 18th, and 19th turns. If the Special Forces counter is not used during the turn, it is forfeited. Special Forces may not be accumulated for use on a later turn. At any time during his movement portion of an impulse, the German player places the Special Forces counter in any non- victory point area he wishes. He may not place the counter in a zone. The area may contain Allied units. 14.32 Interference with Bridge Demolition: The Special Forces counter may interfere with bridge demolition. This could affect all bridges connected to the area containing the Special Forces counter. The Special Forces counter must be placed in the same area as the US units which will be attempting the demolition. When this effect is chosen by the German Player, bridge demolition is only successful on a die roll of one. A separate die is rolled for each affected bridge. German Order of Battle Card Remove 326 VG unit from Wahlerscheid. Place it in Harperscheid (entrenched). Rationale: 9.52 I’ve recently discovered a nasty gamey tactic where the Germans try to include a single 1 factor VG unit in attacks against US Infantry. Under the old rules, the US is forced to shoot at this unit, thus wasting firepower on a relatively useless unit. 14.32 It occured to me that the Germans could place the SF unit in a location like Ligneuville, thus affecting demolition die rolls by US units in Malmedy, Stavelot, and Recht at the same time. For historical purposes, the German Greif unit had to be hanging out with the demolition team, generally only one at a time. Thus this change. OB Location Change: Under the rules, if the Germans take Udenbreth on 16-1 and move into Rocherath-Krinkelt on 16-2, the two 2nd Infantry regiments are pinned and out of supply in Wahlerscheid. This is a serious blow to the US in the north. The change at least forces the Germans to attack Wahlerscheid, otherwise the US units there can move on 16-2 to counterattack at Rocherath- Krinkelt and get back into supply.