From S&T 94 AMERICAN CIVIL WAR Q: How do I move or have combat with Untried Leaders when I don't know their Inertia ratings? S&T: It costs 2 Command Points to Activate an Untried Leader. This does not cause the Leader to be flipped over to his revealed side. Leaders are only revealed by combat. Q: Why do I place Fort markers, as explained in Step 6 of the set-up, when Permanent Fortresses are printed in these hexes on the map? S&T: Ignore this step. The Permanent Fortresses on the map are correct. Q: Shouldn't the Strength Points located in hexes 3901 and 3218 actually be in Philadelphia and Charleston respectively? S&T: Yes, the set-up of these SP's should be changed to hexes 3902 and 3219. Q: Exactly which cities in Missouri are friendly to the US side? S&T: St. Louis, Jefferson City and St. Joseph are. Springfield is friendly to the CSA side. Q: How do I remember what my opponent bid when the Bid Marker is moved to the total Command Points for the turn? S&T: Ignore Steps 6 and 7 of the Command Phase of the Course of Play. They are in error. After each Step, you reveal your bid and the First Player is determined; then go immediately to the Rally Phase. Do not reveal your CP total for the turn this time. Place the CP Marker on "0" and leave the Bid Marker on your bid. As you spend CP, move the CP Marker to show the total CP you have spent up to that point. Ignore references in the rules to move your marker towards "0". During Step 6 of the Game Turn Phase, show your CP marker to your opponent and return it to the cup. You may never spend more CP Points than this amount. Q: What is the "Current MA" of an Army during the Reinforcement Phase? S&T: The Current MA of an Army (for reinforcement) is equal to the MA of the First Campaign Phase of that turn. Q: What happens to my Leader if a result is rolled on the Disaster column of the Leader Loss Table? His force has been eliminated. S&T: The leader is immediately moved to the nearest Friendly City, unless he was Besieged. Besieged Leaders are removed from play.