Tito addenda [7.22C] (change) Defecting Chetniks are placed in the Yugoslav/partisan Mountain triangle of the occupied zone. [7.23B] (change) +1 if Italian Surrender (10.3, not Withdrawal) has taken place. [7.42] (addition) Within the limits of the Sequence of Play (4.0) and 7.68 (limitations on the number of counters), the Yugoslav player is free to choose the order in which his reinforcements may be created. [7.44E] (addition) No Chetnik unit may generate reinforcements or Victory Points if an Objective Display also is occupied by Pro-Axis Chetniks . [7.49] (clarification) The halvings apply to such factors as weather, etc., and not to a Recruitment Value of 1/2 of a display. [7.63A, 7.67A] (changes) No larger guerrilla unit may be created in a Hideaway circle. [8.24B] (change) When engaged in combat entirely against guerrilla units in a Mountain Triangle, Axis units incurring a retreat result are not obligated to retreat. [8.55] (change) The intrinsic Defense Strength of the four cities are not automatically eliminated by Italian Surrender. (They reflect historical Italian units that remained loyal to the Axis after the surrender.) [8.6] (change to CRT) Modifications for Tito, Anti-Guerrilla Operations, and mountain units are made to the probability ratio (8.21B) and are not column shifts on the Combat Results Table. Thus, after all such modifications have been made, attacks at odds lower than I to 2 are not permitted, and attacks at greater than 12 to 1 are resolved on the 12 to 1 column. [9.43] (addition) If the 501st is participating in an Anti-Guerrilla Operation, it need not be removed from the map during the Planning Segment (8.42), although the Axis Player secretly makes a notation as to which operation the 501st is committed. The unit is deployed normally according to 8.22. [10.22] (change) Delete the reference to Chetnik Collaboration die rolls. [10.21] (change) Italian units may retreat into the Croatia Mountain Triangle, but must move out in the ensuing Axis Movement Phase. [10.3] (addition) Chetnik Collaboration die rolls (7.2) are affected by Italian Surrender. [11.22A] (addition) Normal weather prevails on Game-Turn 1. [13.62] (change) The Yugoslav player is eligible for Pro-Yugoslav Chetnik replacements between Game-Turns 2 and 8 (not 13). [13.92, 14.3E] (clarifcation) The Yugoslav player loses 5 Victory Points for each optional Soviet reinforcement unit used on Game-Turn 15. [14.3C] (change) The exception to this case should read: "After Allied Support Withdrawal (not Game-Turn 13), this Case should be ignored." [14.3E] (change) The Yugoslav player loses 20 Victory Points (not 10) for each Soviet and pro-Yugoslav Bulgarian unit on the map during the Victory Point Stages of Game-Turns 16 and 17. [14.4] (addition) Add Case 9.41 to those listed. [15.5] (change) Add l00 points to each level of victory For example, a Yugoslav Decisive Victory requires greater than 800 (not 700) Points, and an Axis Decisive Victory requires less than 401 (not 301) Points. [15-6] SHORTENED GAME (Optional) The game ends at the completion of the Victory Point Stage of Game-Turn 15. Victory is determined according to the original schedule contained in Case 15.5 of the Rules booklet COUNTER ABBREVIATIONS Croat Ust: Ustacha (political militia); Gd: Guard. Italian CD Alpi: Cacciatori delli Alpi; Alpi Gr: Alpi Graie; Lombard: Lombardia. German SS: Schutzstaffel (elite troops); LW: Luftwaffe (air force field troops) L: Leight (light); Cos: Cossack.