From S&T 73 CASSINO S&T 71 Game Errata The following errata apply to Cassino as publish in S&T71. Note that all items have been incorporated into the boxed edition published subsequently and thus these errata does not pertain to that edition. RULES [5.32] (clarification) Treat any "7" or "8" results as "6". [5.42] (clarification) An observation post may be carried by one unit per turn only. [5.52] (clarification) On collateral damage die rolls any parentheses per se are ignored but not the results therein. [6.21 (clarification) Stacking restrictions (see Section 9.0) must be observed at all times during the Movement Phase. [8.23] (clarification) A Unit may be engaged by Opportunity fire in the hex it began in. [11.2] (clarification) Only full-strength (i.e. two Step) platoons may be detached. [12.1] (clarification) No unit may be close assaulted (i.e. defend against a close assault) more than once per Game-Turn. [14.0] GENERAL RULE (correction) Pinned units cannot move further nor may they attack until unpinned (Exceptions: Cases 14.12, 14.22). [14.2] (clarification) Pinned units may be retreated. No Unit may ever be worth less than "one" on attack or defense. [16.2] (clarification) Tanks may close assault into any adjacent hex. [17.0] (clarification) Reinforcements are always considered in supply for purposes of movement on their Game- Turn of arrival. CHARTS [6.4] Terrain Effects Chart (correction) River hexes are prohibited except at bridges (there are no River hexsides): close assault from or into a River hex is prohibited. [12.8] Close Assault Combat Results Table (corrections) The "4" result on the 2-1 column and the "3" result on the 4-l column should both read "-/1rl". [12.8] Explanations of Combat Results (clarifications) 1,2,3 = The indicated number of steps (total) must be lost by the affected units. Opposing player conducts retreats; owning player distributes losses.