From S&T 185 Errata and Clarifications Blood on the Tigris (S&T 176) Counters: 1) The "1" on the mobile supply counters is the number of depots it represents, not a combat strength. 2) The "1" on the Ford van counters is the carrying capacity, not a combat strength. 3) Short planes air-to-air value is read as one-half, thus two together equal an air-to-air value of one. 4) The British 23rd Division HQ should be the 3rd Division HQ. 5) The rules read 240 counters, but there are only 220 in the game. Map: 1) The airdrome symbol is missing on the TEC. An example is found in hex 1518. 2) TEC note #2 states that "motorized units may not enter marsh hexes." This does not include artillery or mobile depot un;ts. 3) During rainy weather, the Shatt Al Hai wadi becomes ariver hexside, not a minor river. 4) The April 1917 turn on the turn record track is for use with scenario three, where the final turn is April 1917. General: 1) Always round up. Rounding is always to a minimum of 1. 2) Gunboats and bombing aircraft never suffer any penalties from a failed land combat they were supporting. 3) The Turkish 3rd Cavalry Division is used in scenario three. 4) Friendly ZOCs negate enemy ZOCs for purposes of lines of supply/communications. 5) The Support factors may be greater than the combat value of the units that are being supported. Rules: 3.1 The Turks do check for communications on turn one (unfortunately). 6.0 Depots do not count against the regular stacking in a hex and vice-versa. 6.0 Reinforcements may enter overstacked, but must not finish the turn in this state. 9.4 Support and supply units may use HQs to cross river hexsides. 10.0 Non-divisional units may be put into command only by Corps or Army Hqs. 10.0 Mobile supply units do not need to be in command to move. 10.0 HQs, armored cars, Ford vans, gunboats, and steamers are never subject to supply attrition. 10.0 Halving for "OS" and failure to expend a depot is cumulative. The unit's strength would be quartered. 10.0 An "OS" unit that expends a supply point is considered to be at only half strength. 10.0 Supply/communications lines may be traced across unbridged river hexsides. 12.1 Depots may be created in city, grove, or marsh hexes. 15.0 Captured steamers are useable by the capturing side. I5.6 British gunboat counters roll one die per counter. The example has the Brit rolling two dice, but he has two gunboats present. Scenarios: 16.1 The 38th Turk Division sets up as follows: HQ & 1 brigade in Qurna, the two other brigades set up within one hex of Basra. 16.1 The Turk units in Amara start out overstacked. The Turk has until the completion of his first move to rectify this. 16.3 The steamer counters arrive on turn 8, which appears to be later than they actually were present. In actuality, this is when the steamers were released for operations on the scale of the game. They were in theater earlier but were relegated to duties outside the scope of the game prior to their release. 16.3 The British 15th Division and 55th artillery were cut from the countermix. Ignore all references to them. 16.3 Turkish 46th Division arrives on turn 7. It may not move again until turn 13, when it is released. 17.0 The fall of Baghdad is accomplished when all four Baghdad hexes (1201,1301,1302, and 1401) are occupied by British troops. 18.1 British 6th. Division: place twc brigades in 1508 and one in 1408. 18.1 British 6th Cavalry Brigade is the one referred to in hex 1507. 18.1 British 30th Brigade at Kut is from the 12th Division. 18.1 Turkish setup: Use the 46th Division in place of the listed 45th Division.