*FRIEDLAND (S&T 151)* Q: Some of the CRTs don't seem to have all the necessary information, or it is unclear what terrain types are linked to which row of attack strengths. What am I supposed to do in these cases? A: Things are better than they look, but the computers were not kind to us here! On the Infantry--Linear CRT, the line beginning with 4(-) is used when attacking into, out of, or across Stream, Hilltop, or Peak. On the Infantry--Column CRT, the same types of terrain are linked to the line beginning with 2(-). The blank space in then center of the "die roll 4" row of the Infantry--Linear CRT should read "-". On the Artillery--Bombard CRT, change the result in the first column across from the die roll 8 result from X to "-"; change the second column across from die roll 8 from Td to "X". Q: Do you have to remember to subtract one from the movement allowance of Disordered units, as indicated on the "Effects of Disorder" chart? A: No. A design change limiting "fog of war" rules to leaders permitted reduced strengths of combat units to be printed on their backs, so this requirement should be deleted. Q: The Line of Sight rules say only enemy units block LOS, but note "a" of the Terrain Effects Chart does not mention this. Which is right? A: The rules. Note "a" on the TEC should say LOS is blocked if the hex contains an enemy combat unit. Q: Is the Disintegration Level changed simply because the CRT yields a Break (b) result, even when no units are eliminated or Shattered? A: Yes. Disintegration points are also gained when a unit is Disordered by a Break result. Q: In the Elan Chart, can a nationality that gains a special combat shift also benefit from the one column shift under "ALL" nationalities? A: No. A unit can select only one effect (movement or combat) and only one type of elan category. Thus, a French unit that qualified for both the "France" and "ALL" combat shifts would have to select either the 1R or the 2R benefit, and could not combine them into "3R." Q: In Scenario 2 and 3's "special instructions," it says that Elan markers are received "from Friction Events," but there is nothing about this anywhere in the Friction events description (rule 17). What is supposed to happen? A: No Elan markers are received or lost due to Friction results. Delete the references to Friction events found in the scenarios, and simply gain the indicated number of markers per turn if they are available. CHARTS & TABLES Q: Are the 3-4 and 5-6 columns in the Infantry Skirmish CRT really supposed to be identical? Also the 7-8 and 9-10 columns as well? A: Yes. The strength column headings are standard throughout the six CRTs to allow players to become familiar with their basic structure and ease their use. This created the necessary duplication you discovered. Q: On a "W" combat result, who is the "owning player" that withdraws units? A: The attacker is the owner in this case. The "W" result should read: "The owning player has the option to move ALL attacking units involved in combat one hex..." Q: What happens to an attack that is shifted left or right off either end of a CRT? If the attack strength is lower than the value listed in the far left column, is the attack prohibited? A: As the Column Modifiers on the Player Aid Card (p.31 of the magazine) states, shifts that exceed the table boundaries are ignored. The "(-)" following the numbers in the far left column are meant to indicate that attack strength that is equal to OR LESS THAN the indicated number uses the far left column. Thus, the "4(-)" column is used whenever the attack strength is four points or less. However, units with zero (0) combat strength may not attack at all by themselves. Q: If any artillery unit that receives a "T" result fails the required Morale Check, how long does the "no effect" result last? A: Just for the duration of the single Bombardment attack. On the Detailed Sequence of Play, #3. Movement segment, it should state that no unit or commander is required to attempt movement, but if it does (or the decision is made not to attempt movement), the unit is "Finished." The three choices listed in each of the brackets should read "Cannot Move or May Move or Must Move." Step 3 should read Step C, and the "Corps Commander" box should be labeled "Combat Unit." Under #4. Reaction Movment, drop the double asterisk (**). See rule 20 for details about how to decide whether to react, and optional rule 20.4 for the Mandary Reaction Check. In the French Fog of War holding area, it should read "keep hidden from the Russian Player). The "Contingency Reinforcement" is limited solely to Murat. In the Army Disintegration Chart, each enemy unit eliminated in the Basic System or Shattered in the Advanced Rules causes the friendly Disintegration Level to be REDUCED by one (-1). The Contact Chart applies only to artillery fire in the Basic System, but to all units serving as observers as well as artillery when using Advanced Rule 24.3. The first and third rows are contact ranges for "Artillery unit, Commander [Adv. Rule 16.3], Detachment." Each of these unit types has the same normal contact range. The "Bonus" in row 5 is added if the OBSERVING UNIT (not the target) is located in the indicated terrain. The five column modifiers beneath the "ADVANCED RULES ONLY" line in the Column Modifiers for all CRTs chart (p. 31) are only used when the indicated advanced rules are in effect. When a [C] or [I] result is received on the Leadership Table, all subordinate or assigned units and corps commanders except those stacked with the commander making the leadership check are treated as Out of Command (O). The Command Example of play (p.28) should read as follows: The Corps Commanders (C's) can be assigned or excluded, as the Army Commander wished. If A did not assign C2 to himself, but directly subordinated U2-a, and C2 did not make i ts own Leadership Check, that would mean U2-b would have to make its own individual Leadership Check if it wanted to attempt to move at all. Terrain does not limit or affect a Commander's Range in any way. (This changes when using Advanced Rule [16].) The missing last portion of the Engagement Zone Example (p.28) should read: A unit retreating into any enemy EZ hex would be subject to a morale check (Basic System) or an Engagement attack (Advanced rules). Thus a unit would have to make a check or suffer an Engagement attack if it entered hex B. "Lessons of History: Ney vs. the Cossacks" The printed hex numbers are incorrect, due to a last-minute change by the map maker. The correct hex numbers are in parentheses after the corresponding incorrect hex number: 2711 (2118), 2712 (2117), 2713 (2116); 2811 (2019), 2812 (2018), 2813 (2017); 2911 (1918), 2912 (1917), 2913 (1916); 3012 (1818), 3110 (1719); 3210 (1620), 3211 (1619). EOF