From The Wargamer, v2, n2. Counters: The two Norman (red counters) foot with "D" morale should have a "C" morale. Map: (Set-up Hexes) There is one extra "FF" (France-Flemish Foot) set-up hex; ignore hex 1307. (The Norman Battle Order Determination Table, 4.46) In the Foot Battle Order section, ignore the words "Aggressive" (after "Shield Wall") and "Moderate" (after "Melee/Fire"). They have no meaning. [4.48] Although it seems fairly obvious, we erred in not telling you to start the Strategy Effects Tracks at"0". In addition, at the start of the second Assault Period, return all ratings back to "0". [4.23] When determining the Norman Strategy Effect from the Battle Order Determination Table (4.46) the separate effects of the Knights and the Foot are combined (i .e. they are cumulative) . Thus a -2 and a +1 would produce an effect for that turn of -1. [4.37] If a Knight receives a Charge order, but does not meet the conditions for Charging (the three conditions listed at the beginning of the section), if may still increase its movement rate (to that of Charge); however, it uses its printed attack strength. It does not add to its strength, as it would in an allowed Charge. All other effects apply, however, as if the Charge were allowed.