From Moves 12 Sniper Q&A Q-- May a man fire at an Enemy standing the same hex? A- No. Fire Combat is not allowed at a range of less than one hex. [Note. Fire may be executed against the same hex if the target is located on the next higher floor of the same building and room as each height level is considered to be one hex when computing range.] Q-- In Scenario # 8 ( Tobruk ) In a Block Clearing situation both the German and British OB's contain a tank. Is this correct? A-- No. The Germans should receive the tank. The British do not receive a tank nor do they receive anti-tank weapons (rocket launchers). Q-- The rules for the Cordon situations [32.51] specify that the Cordoned Player may deploy between the 1200 row of hexes and the 0100 row. Is this correct? A-- No. The Cordoned Player should deploy between the 1200 row and the 3900 row. Q- Shouldn't there be a Turn Record as in Sequence of Play [4 0-J]? A-- No. Sniper! scenarios last an indefinite number of turns. A game ends only when either Player has completed his specified mission for that scenario or if one Player completely eliminates (kills) the Enemy Player's entire force. Q-- In certain several story buildings it appears that certain rooms have no doors on the upper floors (such as the room containing hex # 2709). Why? A-- In the building you have described the room on the first floor has a cathedral ceiling. No second story exists for that particular room. Q-- When are the effects of Panic ended? A-- At the beginning of each Game-Turn all men which panicked on the previous Game Turn are considered normal again. Q-- In Patrol situations, once ''Contact'' is established may men deviate from the pre-chosen route? A-- Yes. Once ''Contact has been established all men are free to move without regard for the pre chosen route. Q- Case [9.32] refers to a "Jumping Effects Table ''. Has this been omitted? A--Yes, deliberately. The procedure for determining whether a man who jumps is injured is explained in that case and there was, therefore, no need to reproduce this in tabular form. Note This procedure is modified in Case [17.58]. Q-- The German (Player A) entry hex in the Introductory Sniper! game is given as hex # 1902 which is within a building. Is this correct? A-- No. The German entry hex should be hex # 1901. Q-- When vehicles are used in certain scenarios are the driver and/or crew added to or subtracted from the Orders of Battle specified for that scenario? A-- Tanks come equipped with the four man crew described in Case [26.12]. If the tank personnel leave the tank they are replaced with Machine Pistol Armed men (see 26.36) which are additional to the friendly squad member given in the OB for the scenario in play. Drivers for trucks and half-tracks must be supplied from the initial OB for the scenario in play. These drivers may be either Riflemen or Machine Pistol Armed men who may use their weapons if they are forced to leave their vehicles.