From Moves 14 The Following questions and answers concern the recently published game, Sinai Q -- The Air Strike rules for the 1967 scenario allow the Israeli Player to place his Air Strike markers on the map at the end of the Israeli Combat Phase and remove them at the end of the Arab Combat Phase. Although the rules for the 1973 and Mid- 1970's Scenarios state that all of the 1967 rules are applicable (unless specifically excepted or altered), the 1967 Air Strike rules require that the Israeli Air Strike markers be removed prior to the Second Arab Movement Phase. Is this correct? A--Yes. As in the 1970's Scenarios, each Game-Turn represents a 24-hour period. The Second Movement Phase for each Player can be assumed to occur at night when air cover was negligible. Incidentally, as in the 1967 scenario, the Israeli Player may not use his Air Strike markers on the first Game-Turn. Q - In the 1967 rules, Case [5.22] prohibits Israeli units from moving south of hex #3119 which excludes Israeli units from much of Israeli proper. Surely this was not intended? A--Correct. This case should be changed to read as follows: "Israeli units may not cross the Suez Canal, nor may they enter Trans-Jordan (all of Jordan east of the Jordan River, east of the Dead Sea, or east of the dotted border line connecting hex # 3322 with hex # 2937) unless the Jordanians have attack a Fortified Settlement or City hex other than Jerusalem." Q - Do Zones of Control extend across Suez Canal hexsides? A- Yes. Q--In the 1956 Scenarios the Historical Orders of Battle and Deployment requires three Iraqi mechanized brigades and one Jordanian infantry brigade to be initially deployed on hex #3211. Isn't this a violation of the Stacking limit? A--Yes. The Jordanian infantry brigade should instead be deployed on hex #3212 at the start of the game. Q - May a unit execute an overrun during its Movement Phase and participate in an attack during the friendly Combat Phase of the same Player-Turn? A--Yes. An overrun is considered a function of movement, not combat. Q - Can the Israeli Supply unit be entrucked? A--No. Q--Concerning Arab Non-Cooperation, can Arab units of different nationalities be stacked together? A--No, however, non-Jordanian units which begin in Jordan function as Jordanian units and may stack with Jordanian units. Note also that Arab units may not retreat into territory of a different Arab nation, i.e., Syrian units a cannot retreat into Jordan. Q - What are the Israeli Controlled Markers used for? A--They are used to indicate fulfilment of the 1956 Israeli Goal A Victory Conditions as listed in rule [23.19]. Q--Can Israeli Air Strike markers be used to attack a SAM unit which is under the umbrella of a second uninvolved SAM unit? A--Yes. Note, also, that a SAM unit's Defense Strength of "one" is never modified for terrain or supply considerations. SAM units cannot be entrucked. Q--May units which begin on the map start the game entrucked and may reinforcement units enter the map entrucked? A--Yes, within the numerical limits each Player is assigned. Incidentally, rule [15.41] stating that the Israeli Player may entruck an unlimited number of units is incorrect. In the 1967 Scenario, the Israeli Player is allotted six Truck markers and he may entruck a maximum of six units at a time. Q--In rule [ 19.O] the three Iraqi reinforcements are designated to arrive at either hex # 3909 or hex # 3912. The latter hex is an all rough terrain hex. Aren't the Iraqi mechanized reinforcements prohibited from entering such a hex? A--Yes. Change the second alternative to hex #3915. Q--May reinforcements enter In an Enemy controlled hex? A--No. They should enter on the nearest supplied hex which is not Enemy controlled. Note that this is also applicable to units that are scheduled to appear in a specific hex on the map. Q--Is the intrinsic Defense Strength of a Bar Lev Line hex subject to modification for being unsupplied? A--No. But an unsupplied unit occupying a Bar Lev hex is affected normally for being unsupplied. Q--Can Syrian forts be destroyed like fortified Settlements? A--No. Syrian forts are not Fortified Settlements. They have no intrinsic Defense Strength and they cannot be destroyed. Israeli units may enter an unoccupied Syrian fort hex without having to attack the hex itself. Q--Do 1967 Fortified Settlements exist in 1973 and mid-1970's Scenarios? A--Yes. Note that the Syrian 1967 forts in the Golan Heights do not exist in the later scenarios. Q--In the 1956 Scenario, can the Egyptian unit at Sharm-el-Shiek (hex #2251) move at all--even to retreat if dictated by a Combat result? A--No. The unit is completely immobile. A retreat Combat result causes it to be eliminated.