From: Perry Andrus Subject: Re: Rossiya 1917 Rules Questions Rob, Thanks for the reply. I had a friend over last night and I shared all this lists e-mail with him. there was your great review of this game from way back and that is why I bought it. So I should thank you for that as well. :-) I will try to post a review the next time we play it, the first weekend in May. Perry At 08:04 PM 4/9/96 -0500, you wrote: >> >>Perry Andrus had some rules quesetions about Rossiya 1917, which I might >>help clear up. These are my own solutions based on one complete run >>through of the campaign game. >>1. If Bolsheviks draw event and kill Makhno before he enters the map, does >>this prevent Makhno from entering or is it ignored? We played that the chit >>is ignored until Makhno is in game. >>2. Can units in Casp I or II use naval movement onto the maps? Yes >>3. Why is there no Allied supply source in Europe off map box? We just >>assumed it was a mistake and counted it as a 1/1 supply source. >>4. When an HQ rolls for Arm'ts in an offmap box, they use the on RR column. >>5. At the beginning of the camapign game, Bolsheviks do own most of the >>cities. We played it this way and it worked quite well. >>6. Yes there is a White Black Sea fleet, and it's mentioned somewhere in >>the scenario booklet. I just don't have it handy right now. >>7. Are Allies in Murmansk active at the beginning of the campaign? My guess >>is yes. >>8. Can Whites move into Kars, Caspiene I or II off map? Bolsheviks too? We >>played yes. >>9. Railcap markers and PR markers DO appear to be switched on some groups, >>but in play it didn't mean anything since we never got to the x10 with any >>of the groups. >> >>I hope this helps. I've found the game to be an excellent multi-player >>game. It's hands down the best new game I've played in the last eighteen >>months. >> >>Rob Markham > From: Robert Markham Subject: Re: Rossiya 1917 Rules Questions Perry Andrus wrote: > >Rob, > >Can I get you to address my question regarding the Allied Black Sea fleet >listed under Random Reinf on page 15 of Scen Booklet. I originally assumed >the naval trans and support points are just for the turns listed and are not >cumulative. But after looking at all the fleets under reinf I think they >must stick around and the additions are cumulative. What do you think? We played it that the additions are cumulative. It worked better that way. >The fleet points are shown for turns N, N+1, N+2 while there are reinf shown >for N+3. Some of the fleet must stick around or these N+3 guys won't be >able to move from the Europe box. Again, I think you should approach this as cumulative, otherwise the situation you are describing will rear its ugly head. > >I assume the Allied fleet in the far north (pg 10) sticks around as long as >the Allied units are there. That was my assumption too. >It looks like the White reinf for March 20 includes the White Black Sea >fleet. Based on the reinf for the White reinf for the next few turns, it >looks like the fleet must stick around. Definitely. > >Any suggestions on what to do with the various Bolsheviks that start out of >supply? I tired to march the Reds in Viatka and Kotlas toward an HQ but the >attrition rolls are tough. The -1 for minor city will probably not save >these guys for long. No matter what you do they are goners. Our Red player tried to move them and lost them by the end of the second turn. > >What do you do about the OOS Reds starting in Arkhangelsk? One post-mortem, we discussed this. The general consensus was that the Red player should hold and cause as much damage as he can. By the way, Astrakhan's garrison was also a strong point for debate. Does the Red player retreat or keep them there as nuisance value. > >Thanks so much for your help with this great game, > >Perry I hope I've been of some help. I'm waiting to hear how your game goes. After my group finishes playtesting a couple of my designs, we are going back to Rossiya, probably for one of our wargame all day get-togethers in June. Rob