Basic Game Rules Clarifications (Version 1.32): The number of factory counters, production cards (228) and mega-cards (19) supplied are not intended to limit play. As needed, make up extra factory counters, give out IOUs (see 7.5) and denote more than one of a mega-card by placing extra chits or a die on it. Robots may not be used to man a Space Station, Planetary Cruiser or Moon Base. The upgrade cards are correct; rules 2.6.11 and 8.2.1 are not. 5.1 and 8.2.1 If a player chooses not to man a purchased Space Station, Planetary Cruiser, or Moon Base, that card does not count towards determining Victory Points or tie-breaking during the determination of player order. 7.1 All operators (population and/or robots) and factories must be used if possible, though they may be used inefficiently if desired. Allocation of operators to factories is done (in purchase order) after step 5: Commander Actions. 8.1.4.3 The statement that a player may open bidding on a different colony upgrade card after losing a previous bid is not intended to restrict a player's actions after successfully bidding on a colony upgrade card. A player may continue to open bids on as many colony upgrade cards during a turn as that player has production cards to be able to support his or her opening bids. 8.1.4.4 (Addition) Since the major interaction and exchange of information between players in a bidding game is in the bids themselves, players may wish to prohibit "side deals" in which players agree to coordinate their bidding, effectively acting as a team. Similarly, since showing a player's production cards (to demonstrate a legal bid as per 8.1.1) conveys considerable information, players may instead agree to play using the "honor system" in which all players agree to bid legally and no challenges may be made. 8.2.3 One Research card is needed for each New Chemicals factory purchased during a turn. A player buying multiple New Chemical factories in one turn may combine these purchases as long as at least one Research card is turned in for each New Chemicals factory bought. 10.0 In the event of a tie in victory points, the commander with the highest value in colony upgrade card costs is the winner. If two or more players are still tied, they all win. 12.1.1 A player must decide whether or not to take mega-cards before looking at any of his or her new production cards for that round. (c)1991-94 TimJim Games Permission granted to duplicate for personal use only. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OUTPOST REFERENCE SHEET (Basic & Expert Games) Version 1.32 -- online text Sequence of Play: ----------------- 1. Determine Purchasing Order and assign Purchase Order cards. 2. Replace previously purchased Colony Upgrade cards. 3. Distribute production cards (in purchase order). 4. *Expert* game only: Discard production cards in excess of Hand Capacity. 5. Perform commander actions in purchase order: a. Bid on Colony Upgrade cards. b. Purchase new Factories. c. Purchase new Population and/or Robots (in either order). 6. Assign Operators (Population or Robots) to Factories (in purchase order). *Basic* game only: Discard production cards in excess of Hand Capacity. 7. Determine if any player has met victory conditions; if not, begin next turn. Starting Colony Characteristics: -------------------------------- Population Maximum 5 Population Production card Hand Capacity 5 cards (Basic game) / 10 cards (Expert game) Factory Technologies Ore and Water Starting Factories 2 Ore; 1 Water Starting Operators 3 Population Factory/Product Summary: Factory/Product Cost Av. Production Value Victory Pts (if operated) --------------- ---- -------------------- ------------------------- Ore 10 3 1 Water 20 7 1 Titanium 30 10 2 Research 40/30 (1) 13 (1) 2 (6) Microbiotics 50 (2) 17 (1) 3 (6) New Chemicals 60 (3) 20 3 Orbital Medicine 120 (3) 30 10 Ring Ore 160 (3) 40 15 Moon Ore 200 (3) 50 20 Operator -------- Population 10/5 (4) Robots 10 (5) 1 Expert Game: Research & Microbiotics cards don't count against Hand Capacity. Research factories cost 40 in Basic game and 30 in Expert game. 2 Cost is the minimum bid for the colony upgrade card allowing production. 3 Must use one Research card to purchase each New Chemicals Factory. 4 Population cost reduced to 5 if purchaser owns Ecoplants colony upgrade card. 5 Robots may only be purchased if purchaser owns Robots colony upgrade card. 6 Scientists (not Research Factories) & Orbital Labs do not require Operators. Expert Game Setup Chart: # of Players # of first 10 colony # of last 3 colony # of VPs needed to in Game upgrade cards used upgrade cards used start rolling D12+1 ------------ -------------------- ------------------ ------------------- 2 1-2* 1-2* 40 3 2 2 35 4 3 3 40 5 3 4 30 6 4 4 35 7 5 5 40 8 5 6 30 9 6 6 35 10 7 7 40 *2-Player card setup: Roll a die at start for each card type. Even: use 2 cards; Odd: use 1 card. Reroll all card types as necessary until 4-10 pairs of upgrade cards exist. (c)1991-94 TimJim Games Permission granted to duplicate for personal use only. This information is available on a single sheet with better formatting FREE by sending a SASE to TimJim Games, 1010 El Camino Real #140, Menlo Park, CA 94025