From: John Farewell Subject: Errata for Marston Moor There follows the errata for MARSTON MOOR The game appeared in WARGAMER, VOL. I, No. 7 It also appeared as a boxed game. MARSTON MOOR: ERRATA Unit Counters The Cromwell counter should have a “C” on it, not an “I”. Tthe Crawford counter should read “2-6, not “1-6”. Terain Effects Chart The dotted lines indicate the area in which the infantry pieces (not Musketeers) must remain for the first four turns of the game. No illustration is shown for becks and ditches, but these are clearly labelled on the map. Rules Section G. add Before beginning play, the Royalist player should decide which of the following he prefers:-Either give Rupert's reserve cavalry a double move on the first game turn (only), ie. double their movement factor. Or Set Rupert's cavalry up five hexes to the right of the positions shown on the map.