La Bataille 4th Edition Rules Errata, Clarifications & Optional Rules X.F, XII.2.C, XV.15.5: MELEE AND THE GRANDE CARRE The following amends rules X.F; XII.2C; and XV.15.5 in the "Regulations of the Year XXII" A Grande Carre is a square that, because of the stacking limitations, does not permit an equal number of enemy increments to enter its hex with the intent to initiate assault upon it. In other words, if the stacking limit is X, and the carre contains increments greater than X, it is a Grande Carre. A Grande Carre may still be the target of assault by treating it as if it were an enemy column (with a really poor fire defense; See XIV.7). Procedure: Units that wish to assault a Grande Carre must have rolled to close with it. They must be adjacent to it and they and the Grande Carre marked with a mutual "Assault" marker. The Grande Carre must roll to stand (this dice roll will be modified by +6 for being in carre, but will not be subject to any other modifiers on the Assault Odds Morale Check Modifier Table). If the Grande Carre successfully rolls to stand melee does not ensue instead, exchange a round of feu de chance. XI: Maneuver Unit Redefinition A MU is an organizational entity that exists solely to determine the order in which the pieces on the game map are moved. It consists of leaders and combat units that are in command (different from Regs. XXII). A MU may be as small as a single combat unit and leader or as large as an entire corps. Only combat units that are part of a MU may move so as to effect enemy combat units (exception: opportunity charges); i.e., only these units may enter enemy zones of influence, roll to close or charge. XIV: First Volley Optional Rule The firepower of the first volley is more effective than subsequent volleys due to more orchestrated fire and fewer misfires, etc. Make photocopies of your organizational displays. Each infantry unit has the potential to make a first volley. Of course, if you've made a unit manifest of your games (as I know some of you have), use this instead of copying your organizational display. As each unit fires, cross that unit off with a bold pen. (It has expended its first fire potential.) Each unit in line that makes its first volley has its fire multiple increased by 1 Thus, a unit that would normally fire at x3, for its first fire it has a multiple of x4. A unit that is in General or Column would increase its first volley attack by +1/3. Thus, a unit in column with a printed value of 6, it makes a first fire with a value of 9. First fire has no effect upon units in tirailleur order, though if they fire they expend their first volley potential. This optional rule will not appear in any game. It's just for readers of the La Bataille discussion board on Consim World. Question: Should units in square, or general order get the first volley bonus also? I think so. XVII: Artillery versus Musket Fire Optional Rule Unlimbered artillery stacked by itself has the fire defense of either tirailleurs or infantry in desordre (whichever is greater in the particular game) if it is fired on solely by musket fire. The defense strength is modified by terrain according to the fire defense chart. The artillery suffers all losses in this case. XVIII.10.D: The sentence "Combat units in desordre or road order must attempt to stand." should read instead, "Combat units in road order must attempt to stand units in desorder become Desordre en Seconde as per XX.A.2 instead." XVIII.11: The sentence "Combat units in desordre or road order must attempt to stand." should read instead, "Combat units in road order must attempt to stand units in desordre become Desordre en Seconde as per XX.A.2 instead." XIX: Extension of Command Span with ADC’s Optional Rule A corps (army) ADC must be within 12 hexes of his corps (army leader) to be in command. If the ADC is stacked with a leader of divisional rank or lower he may extend his "in command" status to that leader. The extended “in command” status applies only to leaders of divisional rank or lower and does not apply to corps leaders. Corps leaders must still be activated by the army leader. XIX: Brigade Leader Command Radius The command radius of a Brigade Leader is plus one hex (that is, adjacent to the leader and one more, or in the parlance of game design 2 hexes). XIX: Replacement Leaders Dead brigade leaders can be only replaced by their division leader. Dead division Leaders can be replaced by their corps leader. Dead corps leaders can be replaced by their army leader. Call this "The Step Down" rule. Each leader that steps down, loses the function he performed at the higher step in rank. (Dead Army leaders cannot be replaced since this would take either an act of congress or at least a day to sort out.) The best tip? If a game doesn't have rules for replacement leaders (such as Mont. St. Jean) don't use your leaders where they can get killed. Of course, a divisional leader may be replaced by the ADC belonging to the same corps too. XXII.3: End of Turn Chits The first end turn chit functions as it states in the rules: move out of command units. The second end turn chit no longer exists- replace it with an artillery fire chit so that, now, all chits that go into the cup will be pulled each turn. No more premature ends to turns. When the artillery chit is drawn all artillery units may fire. Artillery may also fire when the chit for the MU to which the artillery unit belongs is drawn. Q&A 1) When disordered units roll to stand against assaut do they become PGD and rout away if they fail their morale check? Or do they remain disordered and receive melee? This is a perfect example of desordre en seconde. They become PGD and route away. 2) Can artillery units attempt re-supply when not yet out of ammunition? It doesn't say that they have to be out of supply so its up to you and your opponent. 3) If a PGD unit enters a hex with a unit in good morale and that unit fails its morale check does it become disordered or PGD? It desordres. 4) Are the units of a wounded leader automatically out of command while the leader is wounded? They are out of command if not stacked with a leader (an ADC, Army Leader or Corps leader.) 5) XIX.5 Activation of Corps and Army Leaders Are divisions subject to the activation requirement that the army leader stack with divisional leaders in order to activate when the army does not have a corps command structure? No, not really that is, since armies that did not use the corps system tended to fight as one big corps or in wings (the Frederician way).