France 1944 Errata as of 15 January 1990 Initiative and Reaction Phases (Addition) No Headquarters unit may be activated more than twice per game turn. On all game turns, except game turn one, a Headquarters unit may not be activated twice in a row. Another friendly Headquarters unit must be activated between a Headquarters two activations. On game turn 1 this rule is not in effect. Administrative Movement (Addition) A Combat or Headquarters unit may not use Administrative Movement to move out of supply at any time in its movement. The unit can be in supply with any friendly Headquarters unit not necessarily the one that activated it. A Combat unit may move out of supply when using normal movement only. Out of Supply Effects (Addition) During the Replacement Segment of the Administrative Phase before any replacements are taken any combat unit that is out of supply loses one step. If the unit is at cadre level when this step is lost the combat unit is placed in the Eliminated Units Box and may be brought back into play immediately or later using replacement points.