Date: Mon, 31 Oct 1994 17:18:00 UTC From: Kirk Schlesinger Subject: GameFix Errata update Here is the latest complete errata for the ANCIENTS Alexandria scenario published in the premiere issue of GameFix this month. The Thapsos game remains bug free, by all accounts. Some have asked why the Marines in Alex have no facing. They were not organized like more rigid phalanxes and centuries, and were small enough to respond in practically any direction. That, plus the desire to keep the game as simple as possible, led to the dropping of facing requirements (on land, at least!) Now here's the errata: ============================================================================= ALEXANDRIA (GameFix #1) as of Oct. 30, 1994 The Ballista unit should have a printed movement allowance of "0." Special units (rule H) and the Ballista left alone on land without a Marine cannot be captured. They must be attacked and destroyed like any other unit. Only a Ballista may be placed on board a ship, and is captured if its ship is boarded and taken. Rule H-1 is right, and the example on pg 20 is wrong. Only the Boarding combat is possible in the example, and the Egyptian Marine making it ought to read "1-2." (We tried to correct this example in the blue line proof, but it apparently did not take) Rule B-6 should read: Ships may only enter hexes containing only sea (no land), plus the two causeway hexes connecting the lighthouse to the mainland. (Ships could pass through tunnels beneath the land bridge.) No ship can end its movement in a causway hex." Marines on board a ship may attack an adjacent land unit or use archery againt a land unit two hexes away, in accordance with rule E-2. The first paragraph of Ramming (rule C) should read: "A ship may ram an opponent only if it can move adjacent to the target. Even then, it must have the 2 points needed to enter the target's hex (without actually dioing so.) If the ship has 4 points available, it could use them to perform the Ram and then move to the opposite side of the target." The "7+" line on the combat tables are to allow for future scenarios that might utilize drm's. =============================================================================