Addendums and Clairifications 7/22/96 ADDITIONS 5.3.6 French Assualt Columns The French army used a type of assualt column where the elite companies were deployed on the front flanks. Any nation in addition to the French that also used this formation may use the listed bonuses. Any Supporting unit in a French assualt column uses the Line bonus. French assualt columns fire at a -4 penalty. 6.4.1 Artillery Fire Between and Over Friendly Units Artillery must have a clear lane of fire measuring the width of the stand. Firing over friendly units may only be done if the battery is situated on higher ground. Plus the distance between the target and the friendly unit is farther than farther than the distance between the battery and the friendly unit. 6.5.1 Infantry Firing in Column An infantry in any column formation other than a French Assualt column may not fire. The effect of column fire was ineffectual so to keep the game moving tactical fire in this formation is not allowed. 7.6.1 Valid Assualts and Lines of Attack When Assaulting to determine which target is valid, or must be assualted use the following guidelines. 1. The attacker must be able to legally move into contact with the target without turning or wheeling. Diagonal movement is permitted as long as the movement is along the AOA. 2. The target must be closest, or pose the greatest threat within the attackers' AOA. The exception being artillery. 3. If the frontage of the attackers formation is wider than two target units it must attack both units. Resolve as one assualt combat. In other words if multiple targets are close enough that more than half the width of both are within the AOA of the attacker, both units have to be assualted. The defender uses the procedure for multiple units assualting (See 7.9). CHANGES 3.3 Order Requirements DEFEND - Units hold ground as specified in order. Defending Divisions may assault to retake lost terrain without having an ATTACK order issued. They may not advance more than 6" beyond original starting position. ATTACK - Units are to attack as specified by the order until any condition is met. Assaults must be carried out to the best of the commanders ability. 5.3.3 Moving at an Angle Units may move at an angle of 45 degrees, or along the AOA without changing facing at no additional movement costs. 7.2 Support Fire Any Infantry or artillery battery within 2" that is not engaged in TACTICAL ASSUALT COMBAT may SUPPORT a defending unit against an assault. Only DEFENDING units, that is, the side without the INITIATIVE may use SUPPORT FIRE. The SUPPORTING unit may conduct TACTICAL FIRE COMBAT and be used for SUPPORT bonus. Infantry columns or Squares add a +1, infantry in line formation add a +2. Artillery adds a +2. Artillery supports in addition to firing during the ARTILLERY PHASE. The target must be within the range and AOA of the unit. If the supporting unit is in a position of ENFILADE, FLANK or REAR add that bonus to the supporting unit. A unit may only support once per turn. Any Nation that used the French Assault Column formation may use the Support Line bonus if in that formation. IF YOU ARE USING THE NEW INFANTRY RATING TABLES AND COMBAT CHARTS USE THE FOLLOWING RULES. Remove references to BROKEN in the rules and charts. Revise the MORALE TABLE on the COMBAT CHARTS. 7.5 Unit Morale Units roll for Morale when they receive four HIT markers, and every HIT thereafter. A check is made by modifying the original CE by the MORALE MODIFIERS and rolling a 1d10. A die roll lower than the modified CE and the unit passes, higher and it fails. -1 per TWO HIT markers -3 BLOWN marker -4 Leader Killed -4 Infantry/artillery pinned by Cavalry -2 Out of Command Radius +5 Infantry in Column +6 Infantry in Square +3 Infantry in Line +3 Leader attached +3 Unit is artillery within 2" of friendly unit. Units that fail morale are considered ROUTED. Mark unit with a additional HIT marker and move back 18".