From F&M 8 The following questions arose during the preparation of this Battle Report. The replies are those of Designer Stephen Newberg and may be considered Official Rulings: 1) If a unit lands in a hex occupied by units landed previously do the previously landed units add their defense to the newly arriving units? Previously landed units do not add to the defense of arriving units. The Attack Before Landing or Withdrawal system is meant to represent attacks made while the assaulters were still in the landing craft or in the process of disembarking. 2) Do hexes with intrinsic defense strengths have ZOC's? They do not, and neither do fortified hexes, by the way. 3) May a unit always move one hex per segment regardless of movement costs as long as they do not violate other movement rules? A unit should always be able to move at least one hex, unless specifically forbidden by some other rule (such as moving from a beach hex to an unbroken cliff hex). We should have specifically stated that in the rules. Sorry. 4) Two units, the 3/4 Commandos and the 1/3 Commandos have a turn of appearance printed on their counters, but no hex numbers. Are the units used in the historical scenario and if so where do they land? Ouch! Yes, they are in the historical scenario. Landing hexes are, for 3/4: 0523, for 1/3: 4613. This might be an errata for some players. Here's what happened. When the Dieppe counter sheets were photoed at the printer's, a piece of tape was placed over those two numbers. In examining the press proofs I found this error, and the printer ran all the Dieppe sheets through a letterpress after they were lithoed, so as to put in these two numbers. After delivery I randomly checked about a hundred, and all were correct. I apologize for the inconvenience. You are the only one so far who's had this problem. I just checked our stock, and found about a half-dozen more. They'll be sent back to the printer. 5) Do the three companies of the Royal Canadian Artillery have a range? No, they don't. The Allies did not land any artillery. The RCA went in with only small arms. The idea was that they would use any German guns that might be captured. It turned out that none were captured, and even if some had been captured, it wouldn't have worked, since they'd been briefed on the wrong guns. 6) Do the intrinsic defenses of those hexes that have them need to be eliminated before Allied units may enter? Yes. 7) What happens when a non-battery hex with an intrinsic defense is attacked, and an EX result occurs? Since non battery type intrinsic defense hexes can't suffer suppression, an EX eliminates the intrinsic defense, if there were no other units in the hex . 8) May tank units advance after combat across a sea wall hex-side if an engineer unit is in the same hex and also advances? Yes, it's often the only tactic that will get them across the sea wall. 9) May one engineer unit provide movement aid to more than one tank unit? Yes, the rule gives an incorrect one-on-one impression. 10) Are artillery units attacking non-adjacent units from river hexes halved? Yes, the halving effect is due to the marshy nature of the ground surrounding the rivers. This would affect artillery operations as well (the old 'mud in the gun breach' effect) 11) Are naval and tank units halved when attacking units from river and beach hexes? Yes, and the reasons are the same sort as above (now, however, it's the sand in the turret track and the 'hard to starboard to miss that rock' effects). 12) May reinforcements be delayed by the owning player? No, not in the historic scenario. In scenarios 2-6 you may land whenever you want, but only those units that are freely deployed. You should note two things, however: In some scenarios there is no fire before landing on the first game turn, so it's a good idea to land everything possible to cut losses. Secondly, the German Player has no options at all on the initial deployment of his units, or the arrival of his reinforcements due to the fact that the local commander had no real notion that the Allies would be descending on him (hence the required deployment.) The reinforcements were sent in by the overall zone commander as they became available.