Hampton Newsome - 09:49am Apr 18, 1998 PST (#33 of 34) Ivy Street Games FYI - Here is some STONEWALL AT CEDAR MOUNTAIN errata. For the most part, I have received very few questions about the rules. The information below contains primarily clarifications along with a minor fix or two: 5.2, last sentence [change] Infantry brigades that fail an effectiveness check may not move but may change facing. 7.3 [clarification] The additional MP cost does not apply if the unit moving into a hex that already contains a friendly combat unit ends its movement in the hex. Halting in the hex is subject to the stacking limitations of 7.6. 10.2 [addition] If a division has an ATTACK order and there are no enemy units within the movement range of any of the division's brigades, the ATTACK order should be treated as an ADVANCE order. 10.3, third sentence [change] If a division commander has no current orders and fails an effectiveness check, his individual infantry brigades that are in command range may not move (except to change facing) or conduct combat (they may attempt to rally, however). 13.2 [clarification] Victory goes to the player having the most victory points. 15.0, Selection Chits [change] That's Robinson with the cavalry, not Stuart GAME TURN CHART, Scenario 2 2:00 PM Reinforcements [change] Ignore the reference to Winder artillery chits.