From: Jonathan Gingerich Subject: Buena Vista Answers The following is my interpretations of answers obtained from Richard Pfost. They are intended to correctly reflect what he said, but the categories (CONFIRMATION, CLARIFICATION, ADDITION, CORRECTION) are entirely my own opinion. Jon. Buena Vista Questions: 3.0 ADDITION: 7/T 4516 3/T 4417 "3/J" 4417 Guan/J 4522 SL/J 4522 CORRECTION "3/J" should be 3/T The 1KY on top of the slope should be stacked with the rest of the regt. The reverse of the SPat artillery counter should be 4 over 4. ADDITION: The Ortega brigade counters may be oriented as desired in their set-up hexes. CONFIRMATION: The 1AR is split between the main map and the Track. 4.2 CONFIRMATION: The "move an enemy counter" random result is like any other impulse move, with enemy firing at one hex range. To move Mexican artillery, it must be under a move counter and its MP's established by a die roll. CONFIRMATION: The Saltillo garrison rout off the main map as well as the Track. 4.3 CONFIRMATION: VPs are only earned for steps lost in the combat tables. A one step counter loses one step and one VP is earned upon a "2" result. A counter routed and eliminated does not earn VPs. 5.3 ADDITION: Hex 3120 should be treated as a clear hex with a road, ignoring the stream in it. CORRECTION: The paths 3919 and 4208 are intended to allow traversal of these slope hexes. They should be considered to extend into the adjacent clear hexes in the valley. CLARIFICATION: The MP cost of a slope is 0. 5.4 ADDITION: Mexican reserve units must be placed entirely within the Mexican reserve area boundary. 6.1 ADDITION: The TxR is exempt from activation. CONFIRMATION: Both US dragoons and dragoon commanders are exempt from activation. 6.3 CLARIFICATION: If Wool or Taylor activate the stack in their hex and it contains a formation commander, the formation commander becomes activated and may activate his formation through the method described in 6.1. CORRECTION: Activation of Wool or Taylor's hex does not count against their total allowed activations. 7.1 CLARIFICATION: Leaders do not receive a 1 hex "stacked with leader" bonus. CLARIFICATION: The 1 hex bonus cannot be used to cross an impassable hex-side. ADDITION: When a double counter moves forward count the MP cost to enter the hex the head of the column enters. When moving backward, the tail. CLARIFICATION: The bonus hex may be entered by pivoting. A pivoted counter may use the bonus if eligable. 7.3, 8.5, and 9.7 CLARIFICATION: Moving counters retreating from fire must move to the hex they entered from. Non-moving counters retreating from fire must move into an adjacent hex further from the firer. Counters retreating from shock combat must move 3 hexes to a hex 3 hexes from the site of combat, but defenders may not move through the hex the attacker entered from. Fire from adjacent enemy units takes place during retreat, but further retreat results are ignored. As long as the retreated counter is adjacent to an enemy counter which can fire at 1 hex range, it must continue its retreat, in any direction, so long as it remains 3 hexes from the site of shock combat or 1 hex further than it started from the enemy whose fire caused it to retreat. Otherwise the path of the retreat is up to the owning player. A double counter must move the targeted half the 1 or 3 hex distance away, without pivoting. The retreat must continue if either half is in 1 hex range of an enemy who can fire. 7.4 ADDITION: double size counters may pivot across impassable hex-sides, but may not straddle them. 7.5 ADDITION: Counters must move one at a time, but you may move a leader and a counter together. ADDITION: Leaders may also stack with artillery units at turn's end. CLARIFICATION: At turn's end, any formation leader not stacked with a subordinate or artillery counter, must be picked up and placed with one. 8.1 MAJOR CLARIFICATION: Counters and stacks move into shock combat using the regular move rules, not from an adjacent hex. [The phrasing of the answer on this one left me with some doubt as to whether this was the way the game was play-tested, or whether it seemed like a worthwhile fix to the anemia of shock combat...] 8.2 ADDITION: An attacker must shock all counters in a defender's hex. CORRECTION: Disregard the column shifts listed on the map, the ones in the rules are correct. ADDITION: Column shifts due to terrain are determined by the hex the attacker enters from, and do not apply in an engaged hex. 8.2 and 9.2 CONFIRMATION: Formation commanders modify _any_ units they are stacked with for fire, shock, and morale. CONFIRMATION: Inactive leaders do modify counters even though their values are not printed on the inactive side. 8.4 and 9.6 ADDITION: Leaders' morale bonus modify fire and shock "r" results as well as the initiate shock combat roll. ADDITION: On a "1r" result do you test for morale after step loss. 9.3 CONFIRMATION: Friendly units do not block LOS. 9.3.3 CLARIFICATION: This rule should read, "it crosses an impassable hex-side between adjacent firing and target counters". 9.4 CORRECTION: Disregard the column shifts listed on the map, the ones in the rules are correct. 9.8 CORRECTION: Routed counters are prohibited from rallying in Buena Vista if the Mexicans are within 5 hexes on the main map, as stated in the rules, and over-ruling the table on the map. CLARIFICATION: Counters which rout when they lose their last step return as one step counters. Counter which rout when they cannot retreat return at the strength they routed with. 10.1 CONFIRMATION: There are no restrictions on a counter leaving an enemy occupied hex on the Track. 10.2 CONFIRMATION: A counter on the Saltillo Track may move to hex G in the Track phase, be placed on the main map, then move during player impulses. From: DEAVILLE_M Subject: Re: Buena Vista Answers |>>> |>>6.3 |>>> |>>CLARIFICATION: If Wool or Taylor activate the stack in their hex and it |>>> |>>contains a formation commander, the formation commander becomes activated |>>> |>>and may activate his formation through the method described in 6.1. |>>> |>> |>>> |>>CORRECTION: Activation of Wool or Taylor's hex does not count against |>>> |>>their total allowed activations. |>>> |>>> Since Wool and Taylor are always active and can activate any unit then why is |>>> this rule needed? |>>> Surely they could activate the formation they are stacked with anyway, even if |>>> there is no leader in their stack. Am I missing something here?? |>> |>>Using this method Wood/Taylor cannot cause a 'cascade' activation, so |>>units in the next hex over cannot be activated. However, if there is |>>a 'normal' leader in Taylor/Wool's hex then that leader can cause the |>>cascade activation effect. Did that cover it? Yeah OK thanks. So Wood/Taylor/Perez and Santa Anna can only active their own stack not adjacent hexes. They can all activate leaders (subject to limits) who can in turn active a chain of units in their formation. In addition Wood and Taylor can activte units in their own hex for free (but not leaders). Is this right? Matt D. |>>regards |>>Paul Blankenship |>>pabl@im.se From: Paul Blankenship ITG Subject: Re: Buena Vista Answers > Yeah OK thanks. > > So Wood/Taylor/Perez and Santa Anna can only active their own stack not > adjacent hexes. correct. > > They can all activate leaders (subject to limits) who can in turn active a > chain of units in their formation. correct. > > In addition Wood and Taylor can activte units in their own hex for free (but > not leaders). not correct, they can activate ALL the units in their hex, including other leaders. If there is another leader in the hex then that (automatically activated) leader can start the cascade effect. Here is an example 1: Wool activates two regular units in his hex, there are no leaders there. Even if there are adjacent units of the same formation (forgot the exact term) those units may not be activated because Taylor/Wool cannot by themselves can not do this. 2: Wool activates a leader and a regular unit in his hex. The now activated leader can start the chain reaction for other units of his formation in adjacent hexes. regards Paul Blankenship pabl@im.se