Status: U Return-Path: owner-consim-l@LISTSERV.UNI-C.DK From: D Holte Subject: Re: Errata for BOB? Say it ain't so! > >DOH! Indeed! Danny- my buddy! Say it ain't so, Joe! Say it ain't so! > >I have heard of this infamous piece- but have never seen one. Could you >please post the verbiage so that I might have a chance at redeeming my >besmirched armour? Puh-leese? ;) > >Your Buddy, Chester Chester, Here it is (please forgive any typing errors; I'm doing this very quickly!): March 15, 1996 Rules Modifiications, Clarification, Errata: "Bastogne or Bust" Errata: Unit Classification: At the top of the Terrain Effects Chart, unit types (by unit symbol type) are listed by class. Unfortunately, not every unit type was listed under its appropriate classification. If there is any confusion over where each unit type should be listed, refer to the unit type manifest on page 2 of the rule book where all unit's types should be listed in their respective classes. Errata: Due to a printing error, the dot indicating eligibility for the Road Movement Bonus, may be cut off for the CCA Regiment and HQ Unit of the US 4th Armored Division. Both these units DO qualify for the Road Movement Bonus. Clarification: Rule 17. Victory Conditions. The "greymarks", that are mentioned as aids to determine a map quarter are short gray lines that go from the appropriate border hexes (2601, 4221/4222, 2742, and 1121/1122) to the solid black line bordering the map. Clarification: The Player's Aid Card (PAC) mentioned in the rules book, is in fact the combination Terrain Effects Chart (TEC), and Combat Results Table (CRT). Clarification: The two small flanges of paper located between pages 10 and 11 of the rules book are a function of the binding process and there is nothing missing from the booklet itself. -Danny _______________________________________________ "It was a common custom at that time, in the more romantic females, to see their soldier husbands and sweethearts as Greek heroes, instead of the whore-mongering, drunken clowns most of them were. However, the Greek heroes were probably no better, so it was not far off the mark." - Harry Flashman ________________________________________________ From: "C. HENDRIX" Subject: Re: Errata for BOB? Say it ain't so! D Holte wrote: > >DOH! Indeed! Danny- my buddy! Say it ain't so, Joe! Say it ain't so! > >I have heard of this infamous piece- but have never seen one. Could you > >please post the verbiage so that I might have a chance at redeeming my > >besmirched armour? Puh-leese? ;) Your Buddy, Chester > March 15, 1996 > > Rules Modifiications, Clarification, Errata: "Bastogne or Bust" > > Errata: Unit Classification: At the top of the Terrain Effects > Chart, unit types (by unit symbol type) are listed by class. > Unfortunately, not every unit type was listed under its appropriate > classification. This was a last minute printing call. I sent at least three letters (and made two phone calls) to the fellow doing the artwork for the Player Aid Card, and for reasons known only to him, I could not seem to get across to him the idea that all the little unit types should be where I had them on the original. This sentence may be a little misleading- the ones that ARE there are where they're SUPPOSED to be, the artist just left a few off. > If there is any confusion over where each unit type > should be listed, refer to the unit type manifest on page 2 of the > rule book where all unit's types should be listed in their respective > classes. This solves the 'problem' nicely. Mark Simonitch did an excellent job of recreating all (40!) of the different Nato symbols and putting them in the rulebook as mentioned. > Errata: Due to a printing error, the dot indicating eligibility for > the Road Movement Bonus, may be cut off for the CCA Regiment and HQ > Unit of the US 4th Armored Division. Both these units DO qualify for > the Road Movement Bonus. The 'Printing error' here mentioned was the diecutting process. It's so hard to get good help these days... > Clarification: Rule 17. Victory Conditions. The "greymarks", that > are mentioned as aids to determine a map quarter are short gray lines > that go from the appropriate border hexes (2601, 4221/4222, 2742, and > 1121/1122) to the solid black line bordering the map. I suppose this would be helpful to some. > Clarification: The Player's Aid Card (PAC) mentioned in the rules book, > is in fact the combination Terrain Effects Chart (TEC), and Combat Results > Table (CRT). This one mystifies me. Is there anybody out there who couldn't figure this out on their own? Of course, some rulebooks still mention "Unused movement factors may not be stored up or transferred between units." sheesh. > Clarification: The two small flanges of paper located between pages 10 > and 11 of the rules book are a function of the binding process and there > is nothing missing from the booklet itself. Um, Ray- ALL the pages are numbered! Somebody must have actually ASKED him about this. I think I would prefer not know who it was... OK, let's see- 1) not all unit types on TEC (but ARE in rulebook!) 2) dot may be cut off from two units- that could be important. 3) Map lines- exact parameters by numbered hexrow are spelled out in the rules. 4) TEC and CRT are clearly marked on the Player Aid Card (there are two identical PACs in each copy- one for each player- thank you). ? 5) Conspiracy theorists aside, most people will figure this one out. The whole idea (to me) of producing an ERRATA FREE game is this- "If you buy the game, once you open the box, you will never have to get, buy, find, discover, search for, etc. ANYTHING ELSE to play the game." BOB still delivers! (whew! I'll be able to sleep tonite! :) Your Buddy, Chester From: "C. HENDRIX" Subject: ...the shame...the..shame.... Midst an ancient temple in the steaming, dark jungle, The Man Who Would Be King contemplates his kingdom. Having declared to the world his Holy Grail of Errata Free, he collapses in a heap as a young commando bearing the one thing His Majesty Chester had fought so valiantly against is thrust into his fevered brain like an axe- "Explain THIS!" he cries. The Deposed One can only gasp, over and over in a voice barely audible as a choking whisper- "The..... horror...the...HORROR...the...shame..." Never let it be said that I'm not willing to take my lumps in public. Goodness knows I've used the public forum mightily to blow my own horn ("Since no one else will"- advice from the Bergmeister). Now that Mr. Arrighi has indeed found a small hole- but a hole nonetheless- I feel obliged to stand up and come clean in that same forum. I received the following in my mailbox today- >Subject: Bulge Question >Date: 29 Oct 1996 08:41:16 -0800 >From: "Michael Arrighi" >To: "Chester Hendrix" > >Chester, >This is your response to first impression of BoB: >"Your next question dealt with the ENGAGEMENT rules. These are designed >more to reflect the 'pinning' effect of units engaged in combat having >a tough time DISENGAGING. The loss of ZOC shows small disasters where >pinned units lose their ability to control ground (read: overextended >attacking units) and be able to move when ordered (ENG markers are >removed AFTER the movement phase) and also deals with retreats after >combat." > >My simple mind is further confused: Your response implies that ENG units can >not move. However, no where in the rules is this stated. > >Section 3 on ZOC specifically states that ENG units lose their ZOCs. >Section 4.4 states that the Germany player moves any or all German units, as >desired. >Section 4.14 states that the Allied player moves any or all Allied untis, as >desired. >Section 5 on movement has no mention of ENG marked units. >Section 7.1 mentions the placement of ENG markers and loss of ZOC. > >Thus, the rules (to a newbie) indicate that the only effect of an ENG result is >the loss of ZOC, is this correct. >Thanks in advance, Mike What Mike is referring to are the ENGAGED rules. These is just one of those game mechanics we all take for granted so much that nobody (except Mike) noticed that NOWHERE have I mentioned the fact that units which are ENG do not move during the movement phase. I admit to being totally stunned. NO ONE had ever picked up on this tidbit- not four excellent reviewers, numerous talented playtesters nor the 500+ satisfied owners. And most importantly, not by me. I accept full responsibility. It is such a given that everybody assumed correctly how it worked (until Mike noticed it COULD be taken differently). So, with my head held low and with a sense of deep personal shame, I must submit the following to all you nice folks who have been so gracious in buying The World's Finest Bulge Game (no longer The World's Finest Errata Free Bulge Game)- Note: Units with ENG markers do not move during the movement phase. This is an intuitive thing but Mike is correct in noting that newbies might interpret it incorrectly. *sigh* How Are The Mighty Fallen.