From: BergBROG@AOL.COM Subject: BNA Errata Attached is errata (so far) for BNA . . . missing counters (which are not tragic, as errata shows) will be in C3i . . . RHB BNA Errata [as of 1/31/97] The Map 1.Tobruk, for those who couldn't find it, is L3535 (and don't ask). 2. A "Pass" is any escarpment hexside crossed (or apparently crossed) by a Trail: e.g., L3439-3338 is a pass hexside. The Charts Combat Results: CLARIFICATION. When it says "All Units Reduced", this means that any assets are Eliminated (as they have only one side). Fortification Effects: The letter "D" refers to "Reduced". And the "No Retreat" decision must be made before rolling the die. Allies Master Reinforcement: March 41. ADD: Withdraw 2NZ Div HQ June 41. ADD: Return 2NZ Div HQ The Counters 1. The 3CCNN AMs should be used for the 4CCNN. 2. Oops. We left out the AMs for the Sirte and Savonna divisions. Until we can provide these within C3i magazine, we suggest using the Folgore and Pistoia (misspelled, by theway, on the MRS Chart) AM, as the latter are rarely in the game at the same time as the former. 3. All 15 PZR AM should be 3 RP (one mistakenly says 2 RP) 4. The German "Sondvdbnd 288" unit is an independent unit; it has no HQ, no AM. (And it shouldn't have that white stripe.) 5. The two "Commander" AM should say "? RP", not "2RP" as per 4.5.6. (4.21) Clarification: The Parent divisions is noted at the top of each counter (not the second line). Units without this identifying piece of information are "independent" units. (4.42) CHANGE. The costs to leave a Transit Box (6.64 and 6.65) must be paid, even for units moving in the Secondary Phase. Thus, Transit Box RP costs are also an exception to 4.42. (8.24) CLARIFICATION. Do not use MA's of attacking assets (other than recce units). (8.28) Clarifications on Continuous Movement: 1. First hex entered must be the one vacated by the defender 2. If, in any combat engendered by CM, a unit gets a 2nd CM (which it cannot use), it may still Advance into the vacated hex. (8.29) CHANGE: A unit that cannot, for any reason, complete its Retreat is Reduced. ADDITION: A unit may Retreat into a City, and stop, and "satisfy" the mandated hex retreat. (8.34) Clarification: This is not on a 1-1 unit basis; armor unses its full CS as long as it is stacked with any infantry (foot or motorized) in the hex. (8.5) ADDITION: For Air Support Missions 1 and 2, the target hex must be no further than 30 hexes from the nearest friendly Village/City (as per 9.2.6). This does not apply to Malta missions. ADDITION: A player may place a maximum of two (2) AS markers per AM. (9.1.5) CLARIFICATION: RP are also paid for leaving the Transit Boxes (in addition to Activation costs), as per 6.6.4 (9.3) ADDITION: Refit in Tobruk. If units in Tobruk cannot trace a LOC to a non-Tobruk Supply Source (i.e., Tobruk is cut off), Refit may be accomplished solely by Naval Transport. A player may refit 2 on-map units by naval Transport, as long as he does not transport any units that turn, To that end (only), the Allies (not the Axis) may use Bardia-to-Tobruk (but not vice versa) for Naval Transport. (10.0) ADDITION: "B" (RR Movement): The Allied Player may do this with any AM, regardless of the transported unit's parent organization. CLARIFICATION: "C" and "D" Apply to first non-Transitr Box AM chosen. The 1940 Scenarios 1. The 6 Aus Recce starts in the Elim Box (not Reduced Box) 2. Add to the 1-map Scenario: The Italians use the Sept-Feb RP DR all turns There is no Refit for Eliminated units The Italian 9/40 Reinforcements arrive 12/40; the 11/40 reinforcements arrive 1/41. No other reinforcements from the MRS are used. 3. The Allied note [a] doesn't apply anymore (the units it refers to now arrive as "Move only in 2ndary Phase") 4. All Libyan villages are in Axis control; all Egyptian villages are in Allied control. The 1941 Scenarios 1. Axis Initial Deployment: The Ariete Division does not get the III Articelere; however, it does arrive with the XXI Medium Tank Bn The Italian 2nd Artillery Regt is the 2ArtyGrp The German 33/15 AT unit starts the scenario in L1900 2. Fast-Play One-Map Game. You can speed up play even more for this by doing the following: Do not use the RP Rule. Consider both players to have enuf Rp to do what they want. However, no Refit allowed No Air allowed, except that the Axis gets 3 Air markers to use at any time he wishes. Rommel in all turns; Wavell never available. Trento is on Foot 3. Allied Reinforcements (1-map): Where it says "Only 1 AM", for units without a HQ that means they may use only the Independent AM, or the Secondary Phase. 4. Allied InitialPlacement: The 14/70 Inf Bgde is not in the Refit Box. (It's not in the game yet). Credits: Marty "Andruss" should be Marty Arnsdorf . . .sorry.